Talking about mechanicals here, be it Robots, both exoskeletal and endoskeletal, or Battledress (exoskeletons for squishy sophonts), or vehicle-based manipulators that use a Strength rating: What should the multiplier be for weight lifted/moved? Endurance does not enter the picture, it's effectively unlimited as long as the power holds out. I'm counting out cyborg equipment that is mounted to a biological frame.
Has this been addressed in any version of Traveller?
I'd rather modify a base Str rating in the 1 to 33 Ehex range than to have multiple digit strength ratings.
No, I'm not looking to create Mjolnir armor that can flip Main Battle Tanks with ease.
For evaluation, in T5 there are these levels of burden:
Carrying:
Burden 1x
Burden 2x, penalties to Dex, End (Power/battery drain?)
Burden 3x, penalties to Dex, End (Power/battery drain?)
Transfering:
Burden 5x, limited by End (Power/battery drain?)
Lifting:
Burden 10x, limited to under 1 minute (Power/battery drain?)
Dragging:
Burden 20x, limited to under 1 minute (Power/battery drain?)
Version agnostic would be a beautiful thing.
:coffeesip:
Has this been addressed in any version of Traveller?
I'd rather modify a base Str rating in the 1 to 33 Ehex range than to have multiple digit strength ratings.
No, I'm not looking to create Mjolnir armor that can flip Main Battle Tanks with ease.
For evaluation, in T5 there are these levels of burden:
Carrying:
Burden 1x
Burden 2x, penalties to Dex, End (Power/battery drain?)
Burden 3x, penalties to Dex, End (Power/battery drain?)
Transfering:
Burden 5x, limited by End (Power/battery drain?)
Lifting:
Burden 10x, limited to under 1 minute (Power/battery drain?)
Dragging:
Burden 20x, limited to under 1 minute (Power/battery drain?)
Version agnostic would be a beautiful thing.
:coffeesip: