RainOfSteel
SOC-14 1K
This topic is actually a somewhat-delayed fork from:
Size of the merchant fleet IYTU?
In this post, Hans responds to my question about whether a world with only tens of millions of people would have its own currency separate from the credit by stating that they were Interdicted and couldn't spend them. Yes, from the context of Hans' earlier discussion, they couldn't take credits on their world to spend on other worlds, but that isn't what I meant. I had meant that I thought that entire world was running on the credit internally in the first place and had no separate currency of its own at all.
When I played CT back in the earlier 1980s, players had credits. When they landed at a starport, they paid their fees in credits. When they hit the startown, they paid for their drinks, clothes, guns, and supplies in credits. They paid their bribes in credits. They paid for their medical fees in credits. Nobody, anywhere, no matter what world they jumped to, ever once converted credits into a local currency. There wasn't even an idea that there was such a thing as a local currency. The Imperium was vast and the credit was everywhere.
The Spinward Marches was only settled by the Third Imperium, save perhaps for a few rogue colonies which are not the norm. When colonists arrived, they arrived with the Imperial credit in hand, pocket, and bank account. Traders arriving would have had the credit to buy goods and the colonists, long having accepted the credit, would have continued accepting it. Their descendants would have continued accepting it. Everything would have run off the credit. For century after century and centuries more.
For a long, long time it never occurred to me that any Imperial world, anywhere, would be using anything other than the credit.
I can certainly see how the occasional world might have developed and retained its own currency which would have to be exchanged for the Imperial credit for trade purposes, but I can't see how it would be common. Worlds that had voluntarily joined the Imperium to begin with during its early years, yes, they might well keep their own currency. These worlds would be in the core sectors.
However, I just picked up GURPS: Far Trader and began to re-read it. The first chapter makes it abundantly clear that the authors, and probably the line editor as well, held the general opinion that almost all, or all, worlds in the Imperium had their own currencies. These are not minor opinions on the subject.
Despite the fact that I find GRUPS: Far Trader to be excellent to invaluable in most cases, this particular subject makes little to no sense to me.
I want to know how others view this situation.
Is your TU filled with worlds that each have their own currency, is the credit the only game in town, or something in between?
EDIT----
If all worlds do have their own currency, how do you justify it in the face of what I cannot but imagine would be enormous pressure to switch to the credit to allow for financial transparency with the rest of the Imperium? Megacorporations, especially, in my opinion would value financial transparency of transactions as superior to any arbitrage advantages that would otherwise be available, and they would not be nice about it. If you have half a dozen megacorporations all demanding, through back doors, that a world switch, it will seriously consider switching.
Size of the merchant fleet IYTU?
In this post, Hans responds to my question about whether a world with only tens of millions of people would have its own currency separate from the credit by stating that they were Interdicted and couldn't spend them. Yes, from the context of Hans' earlier discussion, they couldn't take credits on their world to spend on other worlds, but that isn't what I meant. I had meant that I thought that entire world was running on the credit internally in the first place and had no separate currency of its own at all.
When I played CT back in the earlier 1980s, players had credits. When they landed at a starport, they paid their fees in credits. When they hit the startown, they paid for their drinks, clothes, guns, and supplies in credits. They paid their bribes in credits. They paid for their medical fees in credits. Nobody, anywhere, no matter what world they jumped to, ever once converted credits into a local currency. There wasn't even an idea that there was such a thing as a local currency. The Imperium was vast and the credit was everywhere.
The Spinward Marches was only settled by the Third Imperium, save perhaps for a few rogue colonies which are not the norm. When colonists arrived, they arrived with the Imperial credit in hand, pocket, and bank account. Traders arriving would have had the credit to buy goods and the colonists, long having accepted the credit, would have continued accepting it. Their descendants would have continued accepting it. Everything would have run off the credit. For century after century and centuries more.
For a long, long time it never occurred to me that any Imperial world, anywhere, would be using anything other than the credit.
I can certainly see how the occasional world might have developed and retained its own currency which would have to be exchanged for the Imperial credit for trade purposes, but I can't see how it would be common. Worlds that had voluntarily joined the Imperium to begin with during its early years, yes, they might well keep their own currency. These worlds would be in the core sectors.
However, I just picked up GURPS: Far Trader and began to re-read it. The first chapter makes it abundantly clear that the authors, and probably the line editor as well, held the general opinion that almost all, or all, worlds in the Imperium had their own currencies. These are not minor opinions on the subject.
Despite the fact that I find GRUPS: Far Trader to be excellent to invaluable in most cases, this particular subject makes little to no sense to me.
I want to know how others view this situation.
Is your TU filled with worlds that each have their own currency, is the credit the only game in town, or something in between?
EDIT----
If all worlds do have their own currency, how do you justify it in the face of what I cannot but imagine would be enormous pressure to switch to the credit to allow for financial transparency with the rest of the Imperium? Megacorporations, especially, in my opinion would value financial transparency of transactions as superior to any arbitrage advantages that would otherwise be available, and they would not be nice about it. If you have half a dozen megacorporations all demanding, through back doors, that a world switch, it will seriously consider switching.
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