I seem to recall asking about this sort of thing once, but I don't remember where.
Metaplots, an overarching storyline that forms a backdrop to the game. The orignal 2300AD had one, primarily the Kafer War. Heavy Gear has a very involved metaplot, and part of richness of the Babylon 5 story was the metaplot evolving in the background, and how the foreground plot advanced to meet it.
So what about 2320AD? How do people feel about a metaplot? Personally, I like metaplot as a way of advancing the game, but I prefer to keep it distant. Distant in the sense that player actions are not likely to influence it.
One of the advantages of a metaplot is that is gives everything a reference point. Any supplement can be related to another through the metaplot. Of even metaplots. There can be more than one big thing going on in the background.
Any thoughts?
Colin, 2320 writer
Deus Ex cheater
Metaplots, an overarching storyline that forms a backdrop to the game. The orignal 2300AD had one, primarily the Kafer War. Heavy Gear has a very involved metaplot, and part of richness of the Babylon 5 story was the metaplot evolving in the background, and how the foreground plot advanced to meet it.
So what about 2320AD? How do people feel about a metaplot? Personally, I like metaplot as a way of advancing the game, but I prefer to keep it distant. Distant in the sense that player actions are not likely to influence it.
One of the advantages of a metaplot is that is gives everything a reference point. Any supplement can be related to another through the metaplot. Of even metaplots. There can be more than one big thing going on in the background.
Any thoughts?
Colin, 2320 writer
Deus Ex cheater