So, a Target is a (usually) stationary object with concentric circles on it. The smaller the circle, the higher the score. Therefore, using Effect, the Target would look like this:
0 - Outer Circle (Marginal Success)
1+ - Inner Circle (Average Success)
6+ - Bullseye (Exceptional Success)
Joe Traveller was a Scout and only learned a little about Gun Combat. So, if Joe has Gun Combat-0 and a DEX DM of 0, he can only Aim and use LaserSights for a Bonus to Attack. He decides to Aim for one whole Round of 3 Minor Actions, and Aim for his Minor Action in his second Round, giving him a +4 Aiming Bonus. Add the LaserSights Bonus of +1 and he adds a +5 to his roll. He needs an Average check of 8+. The Target is 10 meters away - Standard Range for a Gauss Pistol..
He rolls a 5 + 2 for 7 and adds the +5 Bonus for a 12!
Joe hits the Inner Circle on the Target with an Effect of 4.
He Aims again, and after Aiming for one Minor Action in the second Round, fires again with a +5 Bonus.
He rolls a 4 +1 for a 5 and adds the +5 Bonus for 10, hitting the Inner Circle again with an Effect of 2.
So now Mary Traveller walks up to take a turn. She was in the Imperial Army. She has Gun Combat-2 and a DEX DM of +1. Using a Gauss Pistol with LaserSights like Joe, she Aims just like Joe did.
She rolls 2 + 2 for 4, adds Gun Combat-2, DEX DM +1 for 7, and the Aiming and LaserSights Bonus of +5 for a total of 12, hitting the Inner Circle with an Effect of 4.
She Aims again, the same as before.
She rolls 2 +4 for 6, adds Gun Combat-2 and DEX DM of +1 for 9, and the Aiming and LaserSights DM of +5 for a total of 14, hitting the Bullseye! with an Effect of 6!
You can see what's important for Firing a Ranged Weapon:
Gun Combat skill
High DEX score
Aiming
LaserSights
And if the Target is at Short Range, you even get another +1.
All of those DMs and Bonuses add up.
Try the Target out with your own characters. Keep one on your ship for downtime.
0 - Outer Circle (Marginal Success)
1+ - Inner Circle (Average Success)
6+ - Bullseye (Exceptional Success)
Joe Traveller was a Scout and only learned a little about Gun Combat. So, if Joe has Gun Combat-0 and a DEX DM of 0, he can only Aim and use LaserSights for a Bonus to Attack. He decides to Aim for one whole Round of 3 Minor Actions, and Aim for his Minor Action in his second Round, giving him a +4 Aiming Bonus. Add the LaserSights Bonus of +1 and he adds a +5 to his roll. He needs an Average check of 8+. The Target is 10 meters away - Standard Range for a Gauss Pistol..
He rolls a 5 + 2 for 7 and adds the +5 Bonus for a 12!
Joe hits the Inner Circle on the Target with an Effect of 4.
He Aims again, and after Aiming for one Minor Action in the second Round, fires again with a +5 Bonus.
He rolls a 4 +1 for a 5 and adds the +5 Bonus for 10, hitting the Inner Circle again with an Effect of 2.
So now Mary Traveller walks up to take a turn. She was in the Imperial Army. She has Gun Combat-2 and a DEX DM of +1. Using a Gauss Pistol with LaserSights like Joe, she Aims just like Joe did.
She rolls 2 + 2 for 4, adds Gun Combat-2, DEX DM +1 for 7, and the Aiming and LaserSights Bonus of +5 for a total of 12, hitting the Inner Circle with an Effect of 4.
She Aims again, the same as before.
She rolls 2 +4 for 6, adds Gun Combat-2 and DEX DM of +1 for 9, and the Aiming and LaserSights DM of +5 for a total of 14, hitting the Bullseye! with an Effect of 6!
You can see what's important for Firing a Ranged Weapon:
Gun Combat skill
High DEX score
Aiming
LaserSights
And if the Target is at Short Range, you even get another +1.
All of those DMs and Bonuses add up.
Try the Target out with your own characters. Keep one on your ship for downtime.