Mike@GlisTen
SOC-1
I've done searches and read several posts I've found, but wanted to get input from other refs.
Scenario: A Scout ship departs a planet and misjumps due to a jump drive malfunction (they were more than 100 diameters from any celestial bodies, so this isn't a gravity well induced misjump). Instead of J-2, they go J-17. The jump duration is only one week.
At what point does the crew know they've misjumped? Do they get a drive malfunction indication and know from the moment they enter jump that they're in trouble? And if they know immediately of the problem, can they figure out 1) WHERE they'll exit jump space, and 2) WHEN they'll exit jump space (the jump duration, which may be 1-6 weeks per LBB 2).
My inclination is to have the players enter jump, and they are alerted to the malfunction, but know not whether they have misjumped. I then roll for jump duration in hours (5d6+145 hours) and tell them that number. But then, since they misjumped, secretly roll a second jump duration and adhere to that. When they come out of jump early (or late) they realize something is wrong.
Also, how long do you think it would take a ship that comes out of jump in an “empty” hex to get its bearings and determine location? I can’t find any rules re this. I’m thinking of making it take the computer one turn (twenty minutes) per hex of misjump to accurately plot their new location. So, in the case of a misjump-17, it would take 17*20=340 minutes for the computer to figure out where the ship is. Or perhaps it would take one turn per hex, divided by the computer model. So a Model/4 computer would take only 85 minutes to plot the ship’s location.
Finally, all kidding aside, if you were on a ship that misjumped into an “empty” hex (i.e. no system) without fuel for another jump, and a busted jump drive to boot, what would you do with the three remaining weeks of power/food/water you had left?
Run a search pattern in the slim hope of finding another derelict that might have parts/fuel you need?
Party until the lights go out?
Walk out the airlock?
Write your will?
Self-destruct the ship?
Scenario: A Scout ship departs a planet and misjumps due to a jump drive malfunction (they were more than 100 diameters from any celestial bodies, so this isn't a gravity well induced misjump). Instead of J-2, they go J-17. The jump duration is only one week.
At what point does the crew know they've misjumped? Do they get a drive malfunction indication and know from the moment they enter jump that they're in trouble? And if they know immediately of the problem, can they figure out 1) WHERE they'll exit jump space, and 2) WHEN they'll exit jump space (the jump duration, which may be 1-6 weeks per LBB 2).
My inclination is to have the players enter jump, and they are alerted to the malfunction, but know not whether they have misjumped. I then roll for jump duration in hours (5d6+145 hours) and tell them that number. But then, since they misjumped, secretly roll a second jump duration and adhere to that. When they come out of jump early (or late) they realize something is wrong.
Also, how long do you think it would take a ship that comes out of jump in an “empty” hex to get its bearings and determine location? I can’t find any rules re this. I’m thinking of making it take the computer one turn (twenty minutes) per hex of misjump to accurately plot their new location. So, in the case of a misjump-17, it would take 17*20=340 minutes for the computer to figure out where the ship is. Or perhaps it would take one turn per hex, divided by the computer model. So a Model/4 computer would take only 85 minutes to plot the ship’s location.
Finally, all kidding aside, if you were on a ship that misjumped into an “empty” hex (i.e. no system) without fuel for another jump, and a busted jump drive to boot, what would you do with the three remaining weeks of power/food/water you had left?
Run a search pattern in the slim hope of finding another derelict that might have parts/fuel you need?
Party until the lights go out?
Walk out the airlock?
Write your will?
Self-destruct the ship?