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Missile Bays

For a 50 or 100 ton missile bay:

a) how many missiles are held in the bay?
b) how many missiles can the bay fire in a single combat round?

Any answers appreciated...
 
50 ton bays hold 50 missiles, 100 ton bays hold 100 missiles, all of which can be fired in one round. Makes for some very painful effects.
 
book 2 gave some vague stats, which seemed to indicate a standard missile was about the size of a modern sidewinder. a full factor 7 missile salvo from turrets involves thirty missiles. I arbitrarily decided that factor 8 and 9 missile salvos also involved thirty missiles that were simply better directed. thirty missiles fit into a half-dton, and I arbitrarily decided that bay missile salvos were stored in half-dton pods. when I draw them in deckplans fifty ton bays can hold forty-eight to fifty pods. one hundred ton bays presumably will hold about one hundred pods. ymmv.
 
Hmm, 10 missile turrets hold 90 missiles in 10 tons???

1dt missile mag holds 20 missiles.

Shouldn't a 50t missile bay hold 1000 missiles?
 
Originally posted by Sigg Oddra:
Hmm, 10 missile turrets hold 90 missiles in 10 tons???
I figure it as 10 missile turrets (triple launchers) hold 90 ready missiles in 30 launchers (5 tons) and a gunner* in each turret (5 tons).

Originally posted by Sigg Oddra:

1dt missile mag holds 20 missiles.

Correct, for storage, though imtu (for my own sanity) my missile magazines hold 18 missiles (for even reloads) and an autoloader per 1 ton. The autoloader is capable of reloading a turret in one turn allowing continuous fire. Manual reloading takes one person one turn per launcher. So three turns to reload a triple turret, or one turn with three persons. Turrets cannot fire while being manually reloaded.

Originally posted by Sigg Oddra:
Shouldn't a 50t missile bay hold 1000 missiles?
And for bays I seem to come up with different numbers every time I look at it


In my latest rational (iirc) a 50 ton bay would have a massive multiple launcher (25 tons with 150 launchers) with 450 ready missiles (and firing 150 per basic salvo) and a fire control center (25 tons) for the crew* (2 people).

* Local fire control. Remote fire control is also possible from the bridge if there are enough stations. Weapons may be operated under local control even if the computer and/or bridge is/are killed. Local fire control is limited to the local weapon only. Remote fire control is required for battery fire of more than a single weapon implacement. Remote fire control requires the bridge and main computer functional.

If any of that makes sense or helps ;)
 
I'm wrong, sorry:
Striker, book 2, Rule 75.3 Page 42: "There are 25 lauchers in a 50-ton bay, and 50 launchers in a 100-ton bay."

According to Special Supplement 3, Standard traveller missiles are 15 cm in diameter and 1 meter long. Accordingly, you can store 750 missles per dton. Each turreted missile launcher has a rack with three ready-to-fire missiles and space for 12 more.

Even if the bay lauchers allocated one dton to missile storage, there are enough missiles to last a very long time.
 
The other possibility is that they fire 1 missile.

Think of them as torpedo launchers rather then missile turret arrays. Possibly with Multiple heads. It then leaves the fact that these missiles are not listed for price. 250kCr sounds about right (the same cost as 50 missiles)

Talking of 50 missiles, that is about how effective a bay is. Because the damage of bay weapons is moderated by TL, rather then by number of missiles it is a little hard to determine, however at TL7, a 100 ton bay is slightly more effective then an array of 10 tripple turrets (USP 7 vs USP 6), at TL 13 the 100ton bay is USP 9, the 50 ton bay is at USP 8, and the tripple turret array is at USP 7. In MTU I am allowing the 100ton bay to carry many more ammo internally, but otherwise the array is the same size. The difference in effectiveness comes from additional guidance and communications systems.

50 ton missile bay =
20 ton launch array
10 ton crew guidance/maintenance area
20 ton missile storage

100 ton missile bay =
20 ton launch array
20 ton crew guidance/maintenance area
60 ton missile storage

With 50 missiles per shot the 50 ton bay only has 9 missile launches before reloading (and with that number of missiles that will take a long time) the 100 ton bay has 25, probably enough for a protracted fight. I am not expecting any players at any time to look at a missile bay as a good idea, they whimper when firing a single missile tripple turret (15kCr... oh my!). At over 2MCr for the missiles loaded into a 50 ton bay this is an expensive weapon system that may bring a moment of pause before firing.

Getting back to the original question as far as I can tell this information is not listed. The effectiveness of the bay weapons is noted, but not what ammo is required, or how much it costs.

Lastly, another option is that the missile bay weapons have something other then missiles going for them. For example a rapid launch rail to put missiles in the water alrady travelling at high velocity. This is unlikely conceptually as the missile bays have no energy requirement, although it would cut down on the cost/shot equation, as the missiles involved would only have guidance, and not primary launch fuel meaning that you could have a much larger warhead per missile.
 
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