AnotherDilbert
SOC-14 1K
To illustrate some options from MgT2 HG ß:
A modular medium fighter with two mission modules: a ventral 5 dT module and a dorsal 7 dT module.
The intention is to produce a fairly cheap fighter that can be operated from a carrier, but also can be used as a patrol fighter based in a system.
It uses an additional reaction drive to quickly close in to the enemy and fight at point blank range.
It has a small m/3 computer with a m/2fib backup and a limited library of software to save cost. Virtual Crew/0 software allows autonomous operation, but with limited skill. A Sensor Operator AI has better skill. Doctrine dictates using the superior skill of a sophont pilot at visual range to compensate for the limited computer support.
The heavily armoured 35.5 dT hull contains the cockpit and the drives (9 G Manoeuvre + 16 G reaction).
The ventral module can contain weapons, additional sensors, or even forced boarding equipment.
The dorsal module can contain reaction fuel, ECM, screens, staterooms, etc.
It can also carry up to 4 drop tanks with 4 dT reaction fuel each. Drop tanks are not used when based on a carrier to conserve space in the carrier.
Basic crew is 1 Pilot/Commander with additional Gunner(s) and Sensor Operator(s) in the modules.
A basic carrier strike squadron could look like:
1 fighter with a Recon Module and a Fuel Module.
11 fighters with a Fusion Barbette Module and a Fuel Module.
If we expect to meet missile fire the squadron might look like:
1 fighter with a Recon Module and a Fuel Module.
5 fighters with a Point Defence Module and an ECM Module.
6 fighters with a Fusion Barbette Module and a Fuel Module.
Patrol group might look like:
1 fighter with a Advanced Recon Module and an ECM Module.
1 fighter with a Fusion Barbette Module and a Fuel Module.
A small boarding party might use:
1 fighter with a Assault Module and a Fuel Module.
1 fighter with a Fusion Barbette Module and a Fuel Module.
A long range patrol group based in a system might look like:
1 fighter with a Recon Module and a Twin Habitat Module with a couple of drop tanks.
1 fighter with a Point Defence Module and a Triple Habitat Module with a couple of drop tanks.
2 fighters with a Fusion Barbette Module and a Twin Habitat Module with a couple of drop tanks.
A base defence squadron might look like:
12 fighters with a Fusion Barbette Module and a Damper Module with a couple of drop tanks.
An autonomous sensor mission might use:
1 fighter with a Advanced Recon Module and an ECM Module. (No crew)
The basic Fuel Module is cargo space with foldable acceleration benches and collapsible fuel tanks. It can also carry cargo or passengers for a short trip. We can use the fighter as a troop transport or assault lander but the lack of reaction fuel limits performance to 9 G acceleration.
A modular medium fighter with two mission modules: a ventral 5 dT module and a dorsal 7 dT module.
The intention is to produce a fairly cheap fighter that can be operated from a carrier, but also can be used as a patrol fighter based in a system.
It uses an additional reaction drive to quickly close in to the enemy and fight at point blank range.
It has a small m/3 computer with a m/2fib backup and a limited library of software to save cost. Virtual Crew/0 software allows autonomous operation, but with limited skill. A Sensor Operator AI has better skill. Doctrine dictates using the superior skill of a sophont pilot at visual range to compensate for the limited computer support.
The heavily armoured 35.5 dT hull contains the cockpit and the drives (9 G Manoeuvre + 16 G reaction).
The ventral module can contain weapons, additional sensors, or even forced boarding equipment.
The dorsal module can contain reaction fuel, ECM, screens, staterooms, etc.
It can also carry up to 4 drop tanks with 4 dT reaction fuel each. Drop tanks are not used when based on a carrier to conserve space in the carrier.
Basic crew is 1 Pilot/Commander with additional Gunner(s) and Sensor Operator(s) in the modules.
A basic carrier strike squadron could look like:
1 fighter with a Recon Module and a Fuel Module.
11 fighters with a Fusion Barbette Module and a Fuel Module.
If we expect to meet missile fire the squadron might look like:
1 fighter with a Recon Module and a Fuel Module.
5 fighters with a Point Defence Module and an ECM Module.
6 fighters with a Fusion Barbette Module and a Fuel Module.
Patrol group might look like:
1 fighter with a Advanced Recon Module and an ECM Module.
1 fighter with a Fusion Barbette Module and a Fuel Module.
A small boarding party might use:
1 fighter with a Assault Module and a Fuel Module.
1 fighter with a Fusion Barbette Module and a Fuel Module.
A long range patrol group based in a system might look like:
1 fighter with a Recon Module and a Twin Habitat Module with a couple of drop tanks.
1 fighter with a Point Defence Module and a Triple Habitat Module with a couple of drop tanks.
2 fighters with a Fusion Barbette Module and a Twin Habitat Module with a couple of drop tanks.
A base defence squadron might look like:
12 fighters with a Fusion Barbette Module and a Damper Module with a couple of drop tanks.
An autonomous sensor mission might use:
1 fighter with a Advanced Recon Module and an ECM Module. (No crew)
The basic Fuel Module is cargo space with foldable acceleration benches and collapsible fuel tanks. It can also carry cargo or passengers for a short trip. We can use the fighter as a troop transport or assault lander but the lack of reaction fuel limits performance to 9 G acceleration.