We have two absolutely cracking releases for Traveller fans this week - the all new Supplement 1: 760 Patrons - 2nd Edition, and Supplement 8: Cybernetics.
Supplement 1: 760 Patrons 2nd Edition
Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress.
Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?
Worry not, for 760 Patrons is here to rescue you!
The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns, as it provided a ready source of adventure material that could be quickly generated when players started looking for work beyond their normal trading and exploration. The all new 760 Patrons Second Edition is literally ten times bigger and better, potentially allowing you to run a complete campaign with nothing but this and the main rulebook!
For more information and a free preview, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=1888
Supplement 8: Cybernetics
Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you.
With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences, or a sleek agent with the very latest enhancements and upgrades. You can now fine tune your character into an absolute master in their chosen profession.
For more information and a free preview, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=1889
Supplement 1: 760 Patrons 2nd Edition
Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress.
Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?
Worry not, for 760 Patrons is here to rescue you!
The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns, as it provided a ready source of adventure material that could be quickly generated when players started looking for work beyond their normal trading and exploration. The all new 760 Patrons Second Edition is literally ten times bigger and better, potentially allowing you to run a complete campaign with nothing but this and the main rulebook!
For more information and a free preview, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=1888
Supplement 8: Cybernetics
Designed for all Traveller settings, Cybernetics puts the Cyber into cyberpunk. Whether you are looking at a setting based around technological enhancements, or just wanting to build your character up with a few augments, Cybernetics is for you.
With full rules for turning man into machine, Cybernetics is suitable for creating a war-grade killing machine festooned with internal weaponry and defences, or a sleek agent with the very latest enhancements and upgrades. You can now fine tune your character into an absolute master in their chosen profession.
For more information and a free preview, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=1889