Two new Traveller books will be appearing in your local stores, well, about now! Supplement 11: Animal Encounters joins the core book range, while Spinward Encounters provides a hot of adventure opportunities in the Third Imperium.
Spinward Encounters
Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play.
With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to keep your campaign going for many, many months ion a variety of the Marches most exciting locations.
For more information, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=2039
Supplement 11: Animal Encounters
Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each tuned specifically to its environment.
As well as providing many examples of animals already discovered on distant worlds, Animal Encounters not only provides a complete system for referees to create their own, but also a chapter on very strange animals, such as those that live in super-dense gravity environments, or those that can be found floating in the higher reaches of the atmosphere in a gas giant.
Critters in Traveller will never be the same again!
For more information, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=1976
Spinward Encounters
Welcome to Spinward Encounters, a series of short adventures and adventure seeds for Traveller. Spinward Encounters is set in the Spinward Marches sector of the Third Imperium, part of the Official Traveller Universe and require only the Traveller rules to play.
With a variety of patrons and 16 full-blown adventures set in Amber Zones throughout the Spinward Marches, this book contains enough to keep your campaign going for many, many months ion a variety of the Marches most exciting locations.
For more information, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=2039
Supplement 11: Animal Encounters
Once players start venturing out from the safety of civilisation and into the wilderness, they will be confronted with all manner of exotic and strange fauna. From deadly predators that will stalk a heavily armed party for weeks before making their lethal ambush, to harmless furballs that make for good pets, Animal Encounters will allow a referee to create new creatures to populate his worlds, each tuned specifically to its environment.
As well as providing many examples of animals already discovered on distant worlds, Animal Encounters not only provides a complete system for referees to create their own, but also a chapter on very strange animals, such as those that live in super-dense gravity environments, or those that can be found floating in the higher reaches of the atmosphere in a gas giant.
Critters in Traveller will never be the same again!
For more information, visit;
http://www.mongoosepublishing.com/home/detail.php?qsID=1976