archhealer
SOC-12
How do you folks bring together the acceleration and speed of vehicles with the movement rate of characters?
I find a few things difficult with this. Especially when it comes to robotics.
A character, with the appropriate feats, can go from a complete standstill to moving five times their movement rate in a single round, and then come to a complete stop. If they don't stop, x5 their movement is still the fastest they can go.
Why can legged Drivetrains not do this?
And, when vehicles and characters are on the same hex map, what is the 'movement rate' of the vehicles in meters/hexes?
Yeah yeah, if I weren't terrible at math, I"m sure I could figure this all out... it's giving me problems though.
I find a few things difficult with this. Especially when it comes to robotics.
A character, with the appropriate feats, can go from a complete standstill to moving five times their movement rate in a single round, and then come to a complete stop. If they don't stop, x5 their movement is still the fastest they can go.
Why can legged Drivetrains not do this?
And, when vehicles and characters are on the same hex map, what is the 'movement rate' of the vehicles in meters/hexes?
Yeah yeah, if I weren't terrible at math, I"m sure I could figure this all out... it's giving me problems though.