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MT- What do you like about it?

Hard Times and the Character Generation were, for me, the raison d'être. I do also think that there were significant flaws in the ship and vehicle design systems that were just counter to the way it had been done. Man, I can't wait for the rumored Mongoose Traveller Hard Times milieu splat book.
 
Is that described somewhere?
(I am unfamiliar with it.)
Yes, it's defined in several DGP products.
Basically, it tries to use a flow-map between fairly concrete "nuggets" of the adventure; most do not directly rely upon the outcome of the prior nuggets; there are effects but the core of the nugget tends to need little tweaking... tho' the final one in each tends to be pretty concrete.

 
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