There are a handful of CT references to worlds with multiple starports...
Exactly. There are multiple examples of worlds with multiple starports in
Traveller from
CT up though
MgT. And that doesn't even bring in the canonical highport-downport model.
The belief that there is only one starport per world is most likely the result of two very different factors: 1) An overly literal interpretation of the UWP and B) world population.
First, as the latest
What the #$@@#&&* is TL? "discussion" neatly illustrates, people want to crank out far too many inferences from those single digits in the UWP because looking something up on a table is easier than thinking. Look at Law Level for example.
What began as a simple daily "Contact with the authorities" roll and deliberately vague weapon restrictions guideline, has been folded, spindled, bloated, and mutilated out of all recognition into an all encompassing legal code which determines whether you can sue for dental malpractice or not.
Second, how populated must a world be to need multiple starports? We can trot out exceptions like balkanization, unobtanium mines, crazy atmo/hydro spheres, and so forth from now until the Heat Death of the Universe, but all things being equal how many people must be on the world for multiple starports to make sense? Millions? I don't think so. Tens of millions? Nope. Hundreds of millions? Maybe. Billions and up? Sure.
There are only 79 worlds out of the Marches 439 have a population code of 8+ so ~18% of world "should" have a need for multiple starports. That means over 80% of the worlds in the Marchs only have one starport because they
don't need additional ones.