Shadow Shack
SOC-12
I finally got a couple sessions completed and we are having a blast. My wife generated a merchant character and I whipped up a couple NPCs (an army shooter and a scout with a detached duty courier) to accompany her on a simple introductory adventure I had whipped up. The army shooter died in that session but they overcame the rest of the obstacles and finished the first mission.
The second session was basic playing off the cuff, my wife wanted to stretch her merchant role playing so she and the NPC scout decided to convert three of the ship's cabins into separate four ton holds for a total carrying capacity of 15 tons (plus another four if the air/raft was utilized) and they embarked on some basic speculation trading with a few random encounters I had whipped up in advance to utilize when the opportunity existed.
I'm sticking with the basic Books:1-3 for now until my GM legs grow, and will introduce Books:4-8 and the Supplements I own as I feel the need for them. I'm thinking of kicking off the next session with Introductory Adventure: Imperial Fringe just to engage in some more off the cuff gaming with that book.
The second session was basic playing off the cuff, my wife wanted to stretch her merchant role playing so she and the NPC scout decided to convert three of the ship's cabins into separate four ton holds for a total carrying capacity of 15 tons (plus another four if the air/raft was utilized) and they embarked on some basic speculation trading with a few random encounters I had whipped up in advance to utilize when the opportunity existed.
I'm sticking with the basic Books:1-3 for now until my GM legs grow, and will introduce Books:4-8 and the Supplements I own as I feel the need for them. I'm thinking of kicking off the next session with Introductory Adventure: Imperial Fringe just to engage in some more off the cuff gaming with that book.