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Mythic and Traveller for solo play anyone tried it?

nats

SOC-12
Has anyone here tried the Mythic GM Emulator along with Traveller to administer solo scenarios/campaigns without the use of a Referee? If so how well does it work. I hear it can replace a referee as long as you ask decent questions and are sensible and realistic in your assessments? I would be very interested to hear peoples opinions on using the system as the only thing that prevents me from playing Traveller solo is the inability to make completely independant unbiased decisions.
 
I took a look at Mythic a while back and I was a bit ambivalent about it. There are some good ideas there for solo play, but you have to put a lot of input into it, and each time you input your ideas to it there is an opportunity to introduce bias. Personally, I prefer to play PbP rather than solo.

Have you looked at a game called Star Smuggler? That was a Travelleresque solo game that might give you some inspiration on how to dice up unbiased decisions for a more freeform game. I think you can still get a free download somewhere. To be honest, it's too long since I tried either system to give you any hands-on pointers.
 
I played solo for a while using the ideas from journal 13. Real Time Traveller.
You break it down on day by day activities it does get slow while in hyper space. It is worth checking it out.
 
Yep

I use Mythic (especially via the "Mythic Apprentice" program) to play. I think it works great. Not like playing with other people of course, but the randomness added by the Mythic system keeps it interesting, and takes it places you wouldn't expect
 
I run solo games, when I've finished a chunk of writing I'll be starting a new one. I tried Mythic Emulator for a bit, but I found the random tables in Traveller easily good enough (especially the ones in Mongoose's version).

THe key for me, is not 'running a PC through a mission ... I never do that, I run a crew of a ship (scout/navy/merchant/other). Star hopping is good, new encounters, new complications. And most of my interest comes from the crew interactions.

I make sure, like any good soap opera that they have personal agendas, issues, hatreds, rivals, jealousies and set these out to 'trigger' on their own individual 1-6 tables.

So, in jump this week. Roll for an Event. Then roll 2 crewmembers for 'personal interactions'. Roll on their 1-6 personal table. One is 'massive argument with the captain..again'; the other is ... 'secret illness gets worse, covers it up 50/50 chance'.

Now I try to tie those two personal problems together, then see if and how they might relate to the EVent rolled from the TRaveller book. (Although there is no injump Event Table so I end up writing that too!).

The key for me, like everything for me in Traveller, is rolling randomly, then enjoyng yourself trying to explain it all away! That's my solo approach, rather than rd by rd combat.
 
I'm considering using Mythic in solo play in order to flesh out the Dark Stars ATU (once I get the spacecraft design sequence finished!). The setting is very different than normal Traveller (closer to 2300AD in some ways) and I expect to have to use a hodge podge of rules from various sources as I try to breath life into it. Hopefully Mythic might fill in gaps where normal source material doesn't fit.
 
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