So, I'm thinking of running a one-shot adventure with the characters as Naval cadets on a "routine" training exercise that, of course, goes wrong.
Character creation could be left to the players rather than pregenerated, since the characters are still in their first term. However, this does raise a couple of questions:
1) Should they roll for their skill that term?
2) Should they get any of the skills from a group skill package, even just one each? (I'm looking at 3-4 players, one bonus skill each).
If I only let them start with 0 level skills from Homeworld, Background and Basic Training skills, no one will have Sensors, which is rather vital on a spacecraft ...
Edit: Actually, lack of Engineering will be a bigger issue. Perhaps let them substitute 1-2 level 0 skills from their Specialty table for 1-2 from the Service skills table.
Character creation could be left to the players rather than pregenerated, since the characters are still in their first term. However, this does raise a couple of questions:
1) Should they roll for their skill that term?
2) Should they get any of the skills from a group skill package, even just one each? (I'm looking at 3-4 players, one bonus skill each).
If I only let them start with 0 level skills from Homeworld, Background and Basic Training skills, no one will have Sensors, which is rather vital on a spacecraft ...
Edit: Actually, lack of Engineering will be a bigger issue. Perhaps let them substitute 1-2 level 0 skills from their Specialty table for 1-2 from the Service skills table.
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