Back in the 80's, 2300 AD joined the new trend of describing the net as a specific culture of its own. The net culture described in Earth/Cybertech Sourcebook, Deathwatch Program and in Rotten to the Core was not that original for its time, but basically the same hacker-inspired virtual deck cowboy culture derived from William Gibson's novel Neuromancer and RPG's such as Cyberpunk and Shadowrun (even down to Rotten to the Core using the notorious "choomba" and snarky comments in the sidebars).
Still, 2300 AD tried to describe something different, namely that the computer started up a culture of its own.
Since the passing of the heydays of cyberpunk, the virtual reality video game elite subculture described in 2300 AD, might look a bit quaint to us.
2320 AD describes the Link Network, mainly with its technology, and with the standards created by the École Polytechnique in the 2250's. Computer technology seems to make use of a lot of virtualisation and of easy user-friendly commands, so maybe an elite hacker culture isn't that prominent?
Perhaps the net culture in 2320 is affecting everyone more (at least in the Core) and in a more ubiquitious fashion? Instead of having control, as the old hacker, most users find themselves controlled by the computer?
Still, 2300 AD tried to describe something different, namely that the computer started up a culture of its own.
Since the passing of the heydays of cyberpunk, the virtual reality video game elite subculture described in 2300 AD, might look a bit quaint to us.
2320 AD describes the Link Network, mainly with its technology, and with the standards created by the École Polytechnique in the 2250's. Computer technology seems to make use of a lot of virtualisation and of easy user-friendly commands, so maybe an elite hacker culture isn't that prominent?
Perhaps the net culture in 2320 is affecting everyone more (at least in the Core) and in a more ubiquitious fashion? Instead of having control, as the old hacker, most users find themselves controlled by the computer?
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