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New 2300AD rulebook on Pre-Order

2300AD New Issue

Well that is great news for Colin and crew, it sure has been a long up hill run and they deserved the recognition for the hard work and dedication over the years.
Not to complain, except I guess this is a complaint, but $40 bucks for the rule book? And then like T20 I will have to buy the Traveller core rules book on top of that? I haven't been in a game store in years so that may be the normal price the core type books are going for but wow, that is way beyond my price range for a game book.
I tried to make due with the 2320AD PDF and the T20 rules set but I cannot wrap my brain around the character generation so that system is out. It is just to hard to jump from one PDF to another for a few hours trying to get a character done up. I will have to just settle for the old 2300AD stuff I have and have as much fun as I can. At least there is a lot of free stuff from the old school websites still out there for the reading and plundering.
Best wishes to you and your endeavor Colin and thank you Mongoose Publishing for keeping a great game alive.

Tanstaafl2300
 
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Hi

I'm both kind of exciting and a little apprehensive about this upcoming release. I hope no one takes this the wrong way but, one of the things that I really liked about the original 2300AD was that it wasn't Traveller. Don't get me wrong, I really enjoyed Traveller when it was originally released, but to me some of the stuff I liked alot about 2300AD was that it handled character generation and even characteristics differently than the old Traveller UPP. And eventhough rolling up a character in 2300AD could be confusing and cumbersome, I still liked how all the bits of the way the Characters get developed was pulled together. Specifically, if I had a Core world character there would be differences than if I had a Frontier character. Similarly, some skills were easier for a Core character to get than a Frontier one and vice versa.

As such, I'm a little apprehensive about how being melded into Mongoose Traveller might impact that part of the game.

On the flip side though, the original ship design stuff from 2300AD did seem a bit too convoluted and confusing so I'm hopeful that the new version might help improve the game in this area.

Regards

Pat
 
I am glad this is coming out. I never saw Colin's work on 2320 and would love to see how this comes out.
 
>the original ship design stuff from 2300AD did seem a bit too convoluted and confusing so I'm hopeful that the new version might help improve the game in this area.

oh boy you would have really hated the one we worked up then .... about 3x the options spread over several extra generations (tech levels) though we never did get the beam and warhead designer working properly
 
There are sharp differentiations between core and frontier backgrounds. This is also reflected in the new Citizen Careers, as there is now the Core Citizen, and the Frontier Citizen.

Character generation follows Mongoose Traveller, but with some interesting tweaks. It is marginally more complicated, but gives a great many more options.

Starship design is Mongoose traveller, with the addition of 2300AD power plants, stutterwarps, and lots of other stuff. We now have cool, official deck plans of all the ships in the core book.
 
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