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"New Career" Question

impala

SOC-7
I am wrapping up my version of the Xeno-Archaeologist career for Classic Traveller. It is essentially a variant of the Scientist from Supplement 4, no advanced chargen here lol!

My question is thus: while revising the Mustering Out benefits, is a Lab ship the appropriate ship type? I was thinking something more likely to land on a planet near a dig site would be better. The Safari ship came to mind. Does anyone have any inspired suggestions? I would like to stick to ships from Book 2 or the Supplements.

Thank you for your opinions and suggestions.

-H
 
A lab ship with earth-moving equipment as ship's vehicles, perhaps. Built-in backhoe?


I am wrapping up my version of the Xeno-Archaeologist career for Classic Traveller. It is essentially a variant of the Scientist from Supplement 4, no advanced chargen here lol!

My question is thus: while revising the Mustering Out benefits, is a Lab ship the appropriate ship type? I was thinking something more likely to land on a planet near a dig site would be better. The Safari ship came to mind. Does anyone have any inspired suggestions? I would like to stick to ships from Book 2 or the Supplements.

Thank you for your opinions and suggestions.

-H
 
Lots of ships might work better.

The Subsidized Merchant leaps to mind, having been recently looking at the one in Adventure 13 - Signal GK that was set up for just that kind of purpose. Putting demountable fuel tanks in the cargo hold for more range/endurance and labs in the cargo hold as well. And an ATV for getting around, excavation, whatever. Plenty of staterooms for a bunch of Xeno-Archaeologist's. And lowberths for injuries or maybe special finds.

Or a surplus Scout/Courier if the Xeno-Archaeologist is more a loner or few close friends operator, ala Indiana Jones.

Just call it "Ship" on the table and note that the ref/player get to choose something that fits :)
 
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I'd say replace the 14 Td of capture tanks with 3x 4Td labs... and call it an archeology ship...
 
Call me crazy...

But I would just do this wacky Ref thing and just build one. *shrugs* Could just be me though, I mean reeaaally love Naval Architecture.
 
I am liking the idea of the refitted safari ship. Does anyone have a link to a good set of deckplans? The ones scanned for the CT CD-ROM leaves a bit to be desired :(

Hopefully if I can wrap this up in a good manner, it will see light of day in Freelance Traveller.

I appreciate all of the feedback and suggestions :)
 
My question is thus: while revising the Mustering Out benefits, is a Lab ship the appropriate ship type? I was thinking something more likely to land on a planet near a dig site would be better. The Safari ship came to mind. Does anyone have any inspired suggestions? I would like to stick to ships from Book 2 or the Supplements.

Why use a standardized ship at all?

You're being creative and customizing a career. Why not go one step further and use either Book 2 or Book 5 and design your own ship that would be perfect for the Muster tables on the career you've created?

Book 2 doesn't take that long at all. Book 5 is great for the larger ships. I'd probably just use Book 2.

Custom ship for a custom career.
 
I would recommend going the Jacques Cousteau route.

Remember his famous oceanographic research vessel Calypso?

The one he sailed around the world dozens of times in, and which featured in all those National Geographic Specials?

OK, maybe that dates me a little, but the point is this... Calypso started life as Mine Sweeper HMS J-826, launched March 21 1942, and built by Ballard Marine Railway Co, Seattle, WA.
# Displacement 270 t.
# Length 136'
# Beam 24' 6"
# Draft 8'
# Speed 15 kts.
# Complement 32
# Armament: One 3"/50 dual purpose gun mount, two 20mm mounts and two depth charge projectors
# Propulsion: Two 800bhp General Motors 8-268A diesel engines, Snow and Knobstedt single reduction gear, two shafts.

She was a wooden-hulled minesweeper built for the Royal Navy. She was commissioned into the Royal Navy in February 1943 as HMS J-826, and assigned to active service in the Mediterranean Sea, reclassified as BYMS-2026 in 1944, laid up at Malta and finally struck from the Naval Register in 1947.

After World War II she became a ferry between Malta and the island of Gozo, and was renamed after the nymph Calypso, whose island of Ogygia was mythically associated with Gozo.

The Irish millionaire and former MP, Thomas Loel Guinness bought Calypso in 1950 and leased her to Cousteau for a symbolic one franc a year. Cousteau restructured and transformed her into an expedition vessel and support base for diving, filming and oceanographic research.
http://www.youtube.com/watch?v=FEETL5KcJ10


So... a converted 200dt-400dt military ship would do the trick... provided by a rich patron... perhaps an alumnus of The Imperial Academy of Science & Medicine (JTAS #22), or some other wealthy/noble enthusiast, thus providing for lots of "directed adventures" (the patron has acquired documents hinting at an Ancient site that is currently unknown, and wishes you to investigate, etc).

This would allow you to create - for example - a militarized Fat Trader (with uprated engines & weaponry), which the PC can get customized for scientific purposes.


Or a modified Dosonov 400dt Survey Scout, with down-rated engines (J2 only), and 30dt of fuel tanks converted to equipment/lab bays (leaving 80dt for the J2 and 18dt for extended PP running in long-duration operations).


I would personally create a TL 12/13 version of a Dosonov for the base design of the ship... nothing says "military surplus" like lower tech levels!
 
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Just a quick note...

BlackBat, you rule and to the Void with dating yourself, she was beautiful. Hell she got me one of my prized possessions, an autograph from M. Cousteau himself.

And don't forget, she had smallcraft. One of those little bubble, two person, Scout helicopters. (Traveller terms, looked about right for a Launch.)

Also I like the surplus idea, that is nice, good call.
 
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