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New major race

Chaos

SOC-12
I´m in the process of coming up with new races for my TU which are to replace the K´Kree, Hivers and Droyne. My K´Kree replacements are furthest along, right now, so I thought I´d just share my thoughts so far.

The Combine (that´s a working title only) are an insectoid species, with a roughly centauroid shape, except for a tail built like a scorpion´s, though that one ends in pincers, not a sting. They have three pairs of legs and two pairs of arms. The upper pair are very strong, with pincers like the tail; these pincers can be used as weapons, they are (for the average specimen) strong enough to break most bones in a human body, but they have enough fine control to hold, even lift, a human without injuring him. The lower pair of arms is weaker and has eight digits, effectively four fingers and four thumbs, one opposing each finger.

The Combine evolved as a hive mind, much like Terran insects, but have long since developed past that. They do, however, still have a very strong empathic sense, and their communication relies on that, plus a large variety of pheromone signals, much more than on sound of body language - Combine spoken language is good for exchanging pure information, but not so good for speaking about feelings or intentions or making small talk. Human scientists are not sure if the empathy is actually some kind of paranormal sense, i.e. a form of telepathy, or merely a subconscious ability to "read" the pheromones.
The major factor in developing and fine-tuning the empathic sense is the continued exposure to other individuals´ pheromones. The more Combine there are in a given group, the better will the members of this group get along with each others. The flip side of this is that individuals cut off from contact with others of their species with start going crazy rather quickly, within a few days at best, and eventually become catatonic.
There have always been a few freak individuals who do not develop an empathic sense and do not react adversely to pheromone withdrawal; these used to be employed as solitary scouts searching for new food sources, for the benefit of the rest of the community, and in modern (interstellar) times, form the equivalent of the Scouts (or of Droyne sports, for that matter) and diplomats. However, these loners, for all their usefulness to the community, are seen as the equivalent of sociopaths, because they do not share the empathic sense of the rest of their species - it is thought that the reason they do not go insane or catatonic while alone is that they are already dangerously insane to begin with. The Combine refer to these individuals as being "un-aware".

You can imagine, then, how the Combine felt when they encountered their first alien species - the humans. There they found a whole civilization, billions upon billions of tool-using - and what was worse, weapon-using - creatures, all of them were "un-aware". Countless billions of loose guns, of ticking time-bombs, of disasters waiting to happen, and all of them perched right on the doorstep of the Combine... would have scared the pants right off them, if they wore any.
I think it is not difficult to see, then, how relations between humanity and the Combine are just about as strained as they are with the K´Kree in the OTU...
 
Good. This is YTU. For a minute, I would have thought that you would need to invent a D7 as well.

Your combine is an intriguing but well mapped topic in Science Fiction. What makes a major race is not only its invention of the Jump Drive. For let's face we all know about the cheaters... But, what makes a major race is that it has to have a consistant logic for expansion and distinct civilizational structure that is sufficient different than humans or animal analogs. This is where your concept needs more work. Then your task is to introduce hooks and enigmas that may reveal that this major race is not as awful as everyone has believed up to know but is simply unique and inhabiting its own socio-economic niche in a galactic ecology.
 
Good. This is YTU. For a minute, I would have thought that you would need to invent a D7 as well.

I am afraid I do not get this joke.

Your combine is an intriguing but well mapped topic in Science Fiction. What makes a major race is not only its invention of the Jump Drive. For let's face we all know about the cheaters...

Cheaters? Never heard of them.

I knew there are plenty of hive minds... the Zerg, the Bugs, the Hive, whatever... and still more purely individualistic races. I wanted one that is closer to the K´Kree in its degree of individualism, with its own compelling reason for needing company of others of its kind - plus the possibility of loners that can be encountered separately.

But, what makes a major race is that it has to have a consistant logic for expansion and distinct civilizational structure that is sufficient different than humans or animal analogs.

Expansion. Resources. Lebensraum. The names may be different but it all boils down to the same thing.

This is where your concept needs more work. Then your task is to introduce hooks and enigmas that may reveal that this major race is not as awful as everyone has believed up to know but is simply unique and inhabiting its own socio-economic niche in a galactic ecology.

Well, from the human point of view, IMTU, they are the obvious Implacable External Threat That Hates Us For No Reason At All that is so useful as a bogeyman to unite the population behind the government. I do not plan to let the players know right away why these guys treat humans like humans would treat a live rattlesnake. Plus of course, they can easily be misunderstood to be a genuine hive mind, something which for some reason sets off every alarm bell in humans. I do not think they can ever genuinely like each other, but some sort of live-and-let-live should be possible in the long run.
 
Regarding Humans being the first intelligent race that they encounter. If you are making them a Major Race, I find it difficult to believe that they would not have encountered other intelligent races before contact with Humaniti (unless it was a minor human race near their homeworld...).

If you plan on putting them where the K'Kree are today in the OTU, then Vilani humans would have been their first contact with space faring humans, but I wouldn't expect them to never have met another intelligent race before that.
 
Regarding Humans being the first intelligent race that they encounter. If you are making them a Major Race, I find it difficult to believe that they would not have encountered other intelligent races before contact with Humaniti (unless it was a minor human race near their homeworld...).

If you plan on putting them where the K'Kree are today in the OTU, then Vilani humans would have been their first contact with space faring humans, but I wouldn't expect them to never have met another intelligent race before that.

Oh... sorry. This is my own TU, and don´t use the official "geography". The Combine homeworld is maybe 70-80 parsec from Sol, and both species developed jump drive only a couple of (Terran) decades before they met. My TU is rather small, BTW, space known by my version of the Imperium is about 3x3 sectors, give or take a little, and the Imperium itself is only about 600 systems or so.

The Combine come from a world that is significantly warmer and more arid than Earth; such worlds are rarer than cooler, wetter worlds, and the Combine did not really pay much attention to worlds much unlike their homeworld, as they assumed sentient life could not evolve on such worlds - the Combine evolved in the desert, and cool, wet worlds lack extensive deserts. The Combine area of space has no advanced sentients (say, TL4+) that would be easily noticeable from space, and none of the sentients live on worlds like those the Combine are primarily interested in, so they did not notice any of them at first. And before they could look any closer at those "junk worlds", they met humans.

Humans, on the other hand, had found a few other sentient species, but the Combine were the first spacefarers they encountered.
 
OK, that works. Sorry for the confusion.

So, yours is more of a proto-Traveller sized universe that is Terrocentric.
 
OK, that works. Sorry for the confusion.

So, yours is more of a proto-Traveller sized universe that is Terrocentric.

Yes, at least as far as I understand the term "proto-Traveller". Though, while Terra is at the center of the map (at least the HUMAN map - it is somewhere off the coreward edge of the Combine´s map), it is not necessarily at the center of attention. Guess I´ll post a little more about that in a more appropriate subforum.
 
It's not the "ProtoTraveller" of board fame, which is an attempt to utilize pre-1984 sources for an old-school setting.
 
Cheaters? Never heard of them.
The definition is flawed. The Aslans copied the jump drive from a Human exploration ship. So some people might call them cheaters. But they're still a major race, because there are a lot of them. Contrariwise, the Droyne are counted as major because of the definition, but power-wise they're not in the same league as the other major races, because they never did much expansion with it.

Major races are major because they are powerful. They're powerful because there are a lot of them. And there are a lot of them because they were able to expand unchecked for a long time before running into rivals. And they were allowed to expand unchecked because there weren't any nearby rivals with jump drives to stop them. Obviously, there's going to be a strong correlation between inventing the jump drive and not having any significant rivals with jump drives in the vicinity. But it's a correlation, not cause and effect.


Hans
 
So the pincher on the tail is like what an earwig has?

No. They´re closer in shape to a scorpion´s tail, except that they´re pincers, not a sting. They have 360° mobility, but nowhere near the fine motor control of the arms, and can reach forward up to slightly in front of the upper torso. Combine can tilt their head back to the point where the tail (in its resting position) is within their peripheral field of vision, but combining that with the rather poor fine motor control, the tail pincer is not exactly a precision instrument. It is, however, a nasty surprise for anyone thinking they can sneak up on a Combine from behind. (The six-legged centauroid body plan means they can turn around only slowly, compared to most two-legged creatures)
 
A little OT, but what's your rationale for replacing the OT major races?

It´s a completely different TU, so it should have different species. All things considered, it is probably closer to the 2300/2320AD universe than to the OTU.
 
Major races are major because they are powerful. They're powerful because there are a lot of them. And there are a lot of them because they were able to expand unchecked for a long time before running into rivals. And they were allowed to expand unchecked because there weren't any nearby rivals with jump drives to stop them. Obviously, there's going to be a strong correlation between inventing the jump drive and not having any significant rivals with jump drives in the vicinity. But it's a correlation, not cause and effect.

"He who wins the war gets to write its history."
 
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