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NEW T20/PRE ROLLED PC

wa11eye

SOC-11
I'm taking a number of D20 dungons and dragons players and having them play traveller for the first time. Should I give them pre rolled pc or let them roll up one on their own.

wa11eye
 
You might want to let them roll their own but set limits.

I'd suggest no more than 4 terms and no more than 2 classes, within a single career. Depends on the type of campaign really.

Remember, the class and prior history don't need to be the same, though I suggest within each term at least one level go to the prior history career class.

Some classes go well together, given the right raison d'etre

Navy/Rogue, a naval intelligence officer.

Marine/Mercenary, a special forces commando.

Merchant/Rogue, a smuggler.

Scout/Traveller, an academic/scientifically minded scout.

One other limit you might prescribe is that the prior history class should have equal to or more levels than the secondary class.

You'll also need to talk through the process with each player. Certain feats need to reflect the characters background. ie: there should be a roleplaying reason for having them, not just cuz they add bonuses to particular things.

If this is too much trouble, or you just want to get playing quickly, maybe pre-rolled are better. You can do all the thinking for them then.
 
Just finished running my introduction-to-T20 game, for which I used pregenerated 8-term charascters. There were lots of reasons:
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  • to demonstrate the deadliness of T20 vs D&D</font>
  • since it was a demonstration of deadliness, to kill off characters we didn't burn our once-a-month gaming time on generating</font>
  • most importantly, to show some of the many possible combinations of characters the system can generate.</font>
It took me about an hour per character and I made 10 characters - well worth the time and effort, IMHO. Then I killed them.
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Grim determination NOT to have everyone die. Lots of enjoyment, though, because they didn't have much invested in those characters, either.
 
When I started my campaign I had a game session devoted to Char gen. It can get very involved, but to help simplyfy things I gave them some examples of what some characters from Scifi TV shows would be. Mal from Firefly is a few terms army and terms rouge. Jane is straight Merc, Simon is a professional, etc.

If this is just an intro to the game system pregenerated might be OK, but if it is an ongoing campaign players like to create thier own characters, IMHO.

R
 
princelian wrote:
Just finished running my introduction-to-T20 game, for which I used pregenerated 8-term charascters. There were lots of reasons

to demonstrate the deadliness of T20 vs D&D
since it was a demonstration of deadliness, to kill off characters we didn't burn our once-a-month gaming time on generating
most importantly, to show some of the many possible combinations of characters the system can generate.
----------------------------------

I like that idea, but I'll probably keep the terms to 3 or 4, and run a short game just to show some of the things pc's can do(skills & feats) and how quick you can die. There are two gamers in our group that are always the first in to battle and don't know how to run.
 
That was exactly the problem for the 2nd and 3rd casualties. (The first guy died pretty much automatically as part of the plot.)

The next two dead guys died because my players took actions that wouldn't have seriously endangered ~9th level characters in D&D. They just hadn't grasped how deadly the Lifeblood system is.

After that, they began actively using cover and concentration of fire to eliminate an enemy before damaging the next. (That's a good tactic in D&D, too, btw, but it's not so vital most of the time....except level drainers (shiver)...)
 
I think when you run them through a dungeon with a fast pace of action and encounter after encounter, it gets very deadly, but if its a wilderness campaign with time to recover between encounters, then its not so deadly.

I think it may be hard to convice an 18-year-old D&D player to play a 40-year-old character. Anyway, characters might advance faster in play that though prior history, so a 12th level character might be 20 years old if he accumulated alot of experience in a hurry. If you roll the prior histories, then you end up with an old or middle aged old man.

Now if your playing a bunch low level characters who encounter a bunch of gray hairs in wheel chairs, it time to run! Nothing's worse that a 90-year-old with a plasma gun, there's no telling how many levels he's accumulated!
 
I remember thinking "I'm not playing some crusty old forty-year-old" when we first started playing Traveller.

I now refuse to play characters who are younger than me...
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I had the same issue of D&D d20 users going to T20.

I let them pick any "Regular" ranked chr from 76 Gunman. In the first engagement, I had one of them lose over 1/2 his LB from a gunshot to the arm. After he found out that it would take over a month to heal (No Autodoc), the group as a whole started spending more time planning combat than in it (by a factor of 10).

I also spent a good amount of time being VERY specific as to how deadly T20 was in relation to D&D.

SpudmanWP
 
Originally posted by Sigg Oddra:
I remember thinking "I'm not playing some crusty old forty-year-old" when we first started playing Traveller.

I now refuse to play characters who are younger than me...
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Yeah, me too. Now I can play 6 term characters with no problem...
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