Hello Travellers. Here's my first post.
I recently found myself interested in sci-fi gaming. I've been gaming since the early 80's but never did more than dabble in sci-fi and have never played Traveller.
Looking into good sci-fi games led me to Traveller (of course) and then I found myself faced with deciding which edition to get.
My first thought was to go with Mongoose's new Traveller. I figured that I could get into MGT at release and not have to play "catch-up" with the Traveller universe and I could buy the books as they were released, instead of hunting for OOP books to build a collection (been there, done that with CoC).
I downloaded the MGT play test document and didn't like the Timing/Effect thing they are using, especially for combat. From my internet research I discovered that this was not part of CT (which begs the question of why they are introducing such a radical, and awkward in my opinion, rule to a system that is being marketed as modernizing and streamlining CT). I'll leave off here on MGT, it's not my intent to bash MGT. After all, I may have been drawn into researching Traveller due to all the excitement being generated by Mongoose picking up the license.
Anyhow, I just ordered the Classic Traveller CD ROM and am now eagerly awaiting its arrival. Although I much prefer hardcopy to PDFs the CD was just too good to pass up. A complete collection of official CT for $35 - wow. Of course if I get bit by the Traveller bug after reading the PDFs I'll probably be scouring the net for hard copies.
I'm looking forward to learning about the system and the background. Feel free to give insights and advice for an old time gamer, brand new Traveller.
Amra
I recently found myself interested in sci-fi gaming. I've been gaming since the early 80's but never did more than dabble in sci-fi and have never played Traveller.
Looking into good sci-fi games led me to Traveller (of course) and then I found myself faced with deciding which edition to get.
My first thought was to go with Mongoose's new Traveller. I figured that I could get into MGT at release and not have to play "catch-up" with the Traveller universe and I could buy the books as they were released, instead of hunting for OOP books to build a collection (been there, done that with CoC).
I downloaded the MGT play test document and didn't like the Timing/Effect thing they are using, especially for combat. From my internet research I discovered that this was not part of CT (which begs the question of why they are introducing such a radical, and awkward in my opinion, rule to a system that is being marketed as modernizing and streamlining CT). I'll leave off here on MGT, it's not my intent to bash MGT. After all, I may have been drawn into researching Traveller due to all the excitement being generated by Mongoose picking up the license.
Anyhow, I just ordered the Classic Traveller CD ROM and am now eagerly awaiting its arrival. Although I much prefer hardcopy to PDFs the CD was just too good to pass up. A complete collection of official CT for $35 - wow. Of course if I get bit by the Traveller bug after reading the PDFs I'll probably be scouring the net for hard copies.
I'm looking forward to learning about the system and the background. Feel free to give insights and advice for an old time gamer, brand new Traveller.
Amra
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