• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Now here's a thought...

It's going to get silly, isn't it??? ;)
file_22.gif
 
Originally posted by Tobias:
This really should have gone in Random Static, you know...

Regards,

Tobias
Possibly. Fair enough.

Unless I really meant to engender discussion about mixing AFMBE and Traveller (I think it could actually be cool, if more of a one-shot type of thing than the "new way to play"), and I just included the link for extra fun and flavor.
 
Have you read the Forbidden Science of the Second Imperium thread I linked to earlier?

There's plenty of cyber-zombie goodness...

Other than virus riddled cyber-zombies from TNE and the above thread there are a couple of other ways to introduce zombies into Traveller:

biotech gone wrong

nanotech gone wrong

plague

psionic possession

jump space zombies...
 
Originally posted by Random Goblin:
</font><blockquote>quote:</font><hr />Originally posted by Tobias:
This really should have gone in Random Static, you know...

Regards,

Tobias
Possibly. Fair enough.

Unless I really meant to engender discussion about mixing AFMBE and Traveller (I think it could actually be cool, if more of a one-shot type of thing than the "new way to play"), and I just included the link for extra fun and flavor.
</font>[/QUOTE]Actually, why can't the disease from 28 Days Later be used in Traveller? I think we have enough biomedical talent here to make it plausible.

First off, lets make the disease a virus and not a bacterial infection (that way it will transmit itself easier). The insane aggression seems a lot like rabies at first glance, but could be more similar to an LSD-like effect. Have that be why the virus is so dangerous, one of the byproducts of viral reproduction is the generation of this neurochemical. How is that for some off-the-cuff pathology? How can we make it better?
 
Originally posted by Jeff M. Hopper:
</font><blockquote>quote:</font><hr />Originally posted by Sigg Oddra:
It's going to get silly, isn't it??? ;)
file_22.gif
Oh, it already has. I have to admit, its fun to embed the link in things like Hawt Goth Chicks! and then watch your brain count go up. Although if you look on the fantasy forums for a zombie thread you can post a link for the Coolest Flesh-Ripping Zombie Evar!! and get the same effect. </font>[/QUOTE]Wow, you've eaten a lot of brains.
 
Originally posted by Random Goblin:
Wow, you've eaten a lot of brains.
Thank you, they taste just like chicken you know.

Now lets get back on track with integrating zombies into Traveller.

I'm remembering a Larry Niven story about an STL pilot who was being attacked by zombies. IIRC, it was called "Night on Mispic Moor". The zombies were a plants way of spreading its seeds and could be killed by a medicinal spray. Would that be a better angle to use?
 
I've long had a plan to use that story as a plot in Traveller. I know the one you mean, I think, but it's been years (nay, decades more like) since I read it and the title escapes me but that sounds about right. That was the one where the plants were only "active" at night right, or am I thinking of another story or misremembering it?

I don't recall getting a ST vibe from it when I read it ;)
 
I don't recall a Star Trek vibe either, but Larry Niven was a bit light on ecplaining how the plants were able to reanimate the corpses.

Sounds like we should try the 28 Days Later type of infectious zombies. I'll have to watch the movie again tonight.
 
Personally the 'science-gone wrong' angle is good.

Now the plot turns to how "not to be totally derivative.."

Perhaps, we should explore the 'possibility' of a bad batch of nanite injected serum--like RNA memories, or skills..obtained illegally through a planet's blackmarket of course..The serum starts a reversion to extreme cannibalism, a sort of reverse evolutionary process..[Dr Jekyll/ Mr Hyde ring a bell?]..

A.the Scientists who brewed this batch up elect to use a low pop world [y]our heroes land on as their testbed.

B. As above, but they "get rid of the batch" to the local underworld, who sells it off for folks trying to make the grade to get off that dirtball to a better world and tech.

C. Players have some of these folk on their ship as passengers when they "change" and have to be dealt with..like while trapped in jump space with them!

D. As in C, but its one of the favorite NPC crewmen who gets it. Players then track it back to situation A or B...

E. Scientist X defects from the pharmaceutical company and runs for is life to players ship. antsy about getting off world as soon as possible...[see A or B as to why], and eventually tells about the deliberate/ accidental release of some of the batch into the water supply on this world..29 days ago. Day 30 the change takes affect.

F. As in E, but he/ she has the knowledge of the cure and players have to be comnvinced to jump to his lab, get the cure, and get back in time or bad things happen...very bad things..

:devil: :toast: :nonono: ;)
 
(Cyber-zombie stumbles into thread from Sigg Oddra's link)

Graaaaghhhh . . . .brains...mmmmmmmmmm...gooogh

(zombie cyber brain activates)
Boot up . . . .
Zombie Operating System v. 2.3 (c)002-1105
Ready:>>
Directive Command:>>Use stainless steel jaw and titanium teeth to eat brain of lowest CID.
Directive Command:>>Eal all brains
Directive Command:>>Avoid Trader Jim, Blue Dip is toxic.
 
My take on this - zombies are corpses with their brains replaced by computers. They have to eat brains in order to get more corpses. Their mad scientist creator wants them to do this to him.

Also, a skeleton is the same thing, except it doesn't eat. And it has robotic joint motors.
 
Greetings and salutations,

The zombie scenario is reminiscent of Resident Evil.

Another spin on this could be vampires. A nanotech virus gone awry and/or mad scientists trying to prove a theory, get back at the scientific community on their world, whatever. The infection is passed when the "vampire" bites another person to "feed", but there is a chance that the person will die. The virus could evolve to include a few vampiric powers (especially after being given to someone psionically gifted). You get the point. Perchance it could be a precursor to Virus in MT.
file_22.gif


Yes, I foresee great upheaval in a future campaign.

Anyhow, another way to get the PCs into a campaign like this is to have them answer a Signal GK from a ship (subsidized liner) already infected with the zombie/vampire virus.
 
^ IMTU, zombies are the result of a military experiment to use a engineered virus (could be nanites) to counteract nerve agents.

The innoculation acts to keep a soldier's nervous system working in the face of catastrophic nerve damage. Unfortunately, the nerves (and lower brain functions) continue to function even when the rest of the soldier's body dies.
file_22.gif
 
Back
Top