What are the rules for using ship shares to obtain a ship? I can't seem to find them in the Core Book.
Mortgages Made Easy
Although talk of Traveller’s ship mortgages can seem complex it follows a very simple procedure:
1. Work out the cash price of the ship (including any 10% discount for a standard design, not including any fuel or ammunition).
2. Count up the ship shares that characters can put towards the ship. Reduce the cash price by 1% for every ship share contributed.
3. Divide the reduced price by 240. This is the montly payment.
4. Pay this payment every month for 40 years.
CORE RULEBOOK (LBB), bottom of p.138:
Thank you.
* There's no down payment on the ship? (At least not if the PCs don't have any ship shares). Does that make the morgage rate bigger or smaller than a traditional (CT) mortgage? Every other time I try to figure it out, I arrive at the opposite conclusion.
* No matter how dilapidated the ship, the maximum discount possible is 10% of new price?
* What prevents the PCs from inspecting the prospective purchase, note that the maintenance costs are 200%, the cargo bay is tainted by chemicals, and repairs a subject to a DM of -1, and refuse to accept the deal? (Note: I don't believe in meta-game railroading ("Once I've rolled the dice you HAVE to accept the deal!" "No we don't. Only a fool signs anything without inspecting the ship first and none of our characters are fools.").
Hans
No reason it can't be so in your game or others, so I'm not putting down your way of doing things but... as per the rules:1) A ship share is actual money
andCore Rules page 36 said:Ship shares represent contacts, credit rating, savings and favours owed that a character can put towards ownership of a space vessel.
1% of a Free Trader is a lot smaller "actual money" value than 1% of a Fat Trader. And I can't find it real quick, but I think somewhere it specifically says there is no cash value for ship shares.Each ship share reduces the cost of the ship by 1%.
Maybe you overlooked the half page section on page 136 of the core rules. I can certainly see why with the way the core rule book has info for a similar topic pop up in different places.2) I think Scoundrels has some modifiers for crappy ships. But otherwise, you'll have to come up with them on your own. Definitely something that is missing in the MRB.
Absolutely nothing. Not sure why you think this would be a problem.* What prevents the PCs from inspecting the prospective purchase, note that the maintenance costs are 200%, the cargo bay is tainted by chemicals, and repairs are subject to a DM of -1, and refuse to accept the deal? (Note: I don't believe in meta-game railroading ("Once I've rolled the dice you HAVE to accept the deal!" "No we don't. Only a fool signs anything without inspecting the ship first and none of our characters are fools.")).
Interesting fact but we are well beyond play test discussion unless you have a time machineOriginally, in the playtest, ship shares were MCr1 of ship value owned.
Absolutely nothing. Not sure why you think this would be a problem.
I'm right there with you on that. They took one portion of the rules from what I guess is CT without updating it for the Mongoose ship share changes and in another place in the book is another blurb from a previous version with some changes, and in another place.....* There's no down payment on the ship? (At least not if the PCs don't have any ship shares). Does that make the morgage rate bigger or smaller than a traditional (CT) mortgage? Every other time I try to figure it out, I arrive at the opposite conclusion.
Not my understanding. Bonus ship shares from page 136 are just one portion of a discount.* No matter how dilapidated the ship, the maximum discount possible is 10% of new price?
I'm not sure where this "old, severely dilapidated ship" is coming from.I can't see myself or any of the players I have known in 37 years of roleplaying accept a deal like that (An old, severely dilapidated ship for 90% of new price). So the problem would be to let the PCs have a ship at all (under the MgT RAW, that is; it's not a problem I couldn't fix in a jiffy with house rules).
page 36I think somewhere it specifically says there is no cash value for ship shares
Interesting fact but we are well beyond play test discussion unless you have a time machine
It does help explain something likeA. the rules were written with that as the baseline.
since with ship shares as written in the book you just get a % discount and if the ship is small or large makes no difference.It’s very unlikely that the characters will be able to own anything other than the smallest
starship outright at the start of the game
1) A ship share is actual money put down on the ship. It would be the "deposit". It reduces the total price. If you have no shares, then the total price is the total price (/240 for the mortgage). If you have no ship shares, then yeah, likely a deposit is required... no idea what that might be but 20% is likely a good number unless interest was higher.
I can't see myself or any of the players I have known in 37 years of roleplaying accept a deal like that (An old, severely dilapidated ship for 90% of new price). So the problem would be to let the PCs have a ship at all (under the MgT RAW, that is; it's not a problem I couldn't fix in a jiffy with house rules).
Hans
* There's no down payment on the ship? (At least not if the PCs don't have any ship shares). Does that make the morgage rate bigger or smaller than a traditional (CT) mortgage? Every other time I try to figure it out, I arrive at the opposite conclusion.
* No matter how dilapidated the ship, the maximum discount possible is 10% of new price?
* What prevents the PCs from inspecting the prospective purchase, note that the maintenance costs are 200%, the cargo bay is tainted by chemicals, and repairs are subject to a DM of -1, and refuse to accept the deal? (Note: I don't believe in meta-game railroading ("Once I've rolled the dice you HAVE to accept the deal!" "No we don't. Only a fool signs anything without inspecting the ship first and none of our characters are fools.")).
None is told about in MgT, AFAIK. My guess is that they assumed every party will have ship's shares.
May I ask where this this 10% maximum come from? Idon't doubt thre is, just I cannot find it.
Me too. There's an answer in a Q&A session in one of the TDs that says that the value of a 40 year old ship is 20 or 25% (I forget which). I have a vague notion of some other reference to the same effect, but I may be misremembering.And by the way, just 1-6% discout per decade seems me quite low a discount for the ship.
I quite like the idea of the Firefly type scenario where you get an old badly damaged ship and have to use your ship shares to make it fly and have used it in the past, (pre Firefly oddly), but I think you'd be only paying 10% of the value of the ship tops.
Wow 37 years for me as well, or very close to it.
Regards
David