Good Morning, Afternoon, Evening (depending on what planet your on)...
I am making a fresh post to attempt to get away from the taint of some of the other posts that have degraded into a shouting matches..
I am not a YES man. I am not a fanboy. I was one of the Betas (and proud to be a part of it). Therefore, I looked at the drafts (concentrated on some chapters more than others). I have been away from the boards for a couple of months at least. Last week, I started lurking in the shadows. Now, however, I feel the need to speak.
1) Is Traveller 5 a game? YES. According to Merriam-Webster, a game is "a physical or mental activity or contest that has rules and that people do for pleasure." Traveller 5 has rules (the quality of those rules doesn't have bearing on whether or not it is a game). We play for pleasure (why else would you spend time rolling dice and acting out scenarios?).
That above might get me banned!
2) Is it a tool box? Well, I'll say YES. My nephew is using the rules to run a campaign based on Fallout: New Vegas. The rules are attached to the Third Imperium but the rules are setting neutral.
I think T5's biggest problem is that it is MASSIVE! A tome this big is likely to have some errors in it. I think the omission of an index in the paper edition was a big problem.
I am all for tweaking the rules, but I hope that massive overhauls aren't being done just to satisfy a vocal group that doesn't like the rules because they are not what the should be.
Everytime this subject is addressed, it comes back to one thing: COMBAT. I said it about a year ago, and I'll say it again. I don't play Traveller for combat. That's my last resort, and I don't go looking to get into combat situations.
Another point I want to address is Trade and Commerce. I have seen many players say that a free trader/merchant can't survive on the trade rules. If you are talking about Speculative Trade, I agree. However, there are standard trade rules that are for regular cargo. Speculative trade is just for filling out the empty space in your cargo hold.
My point is this. Are the rules really broken or are they trying to be used for situations that they really don't apply to?
At any rate, that's my two credits worth. I'm Yamsi, and I approved this message. Peace out.
Yamsi
I am making a fresh post to attempt to get away from the taint of some of the other posts that have degraded into a shouting matches..
I am not a YES man. I am not a fanboy. I was one of the Betas (and proud to be a part of it). Therefore, I looked at the drafts (concentrated on some chapters more than others). I have been away from the boards for a couple of months at least. Last week, I started lurking in the shadows. Now, however, I feel the need to speak.
1) Is Traveller 5 a game? YES. According to Merriam-Webster, a game is "a physical or mental activity or contest that has rules and that people do for pleasure." Traveller 5 has rules (the quality of those rules doesn't have bearing on whether or not it is a game). We play for pleasure (why else would you spend time rolling dice and acting out scenarios?).
That above might get me banned!
2) Is it a tool box? Well, I'll say YES. My nephew is using the rules to run a campaign based on Fallout: New Vegas. The rules are attached to the Third Imperium but the rules are setting neutral.
I think T5's biggest problem is that it is MASSIVE! A tome this big is likely to have some errors in it. I think the omission of an index in the paper edition was a big problem.
I am all for tweaking the rules, but I hope that massive overhauls aren't being done just to satisfy a vocal group that doesn't like the rules because they are not what the should be.
Everytime this subject is addressed, it comes back to one thing: COMBAT. I said it about a year ago, and I'll say it again. I don't play Traveller for combat. That's my last resort, and I don't go looking to get into combat situations.
Another point I want to address is Trade and Commerce. I have seen many players say that a free trader/merchant can't survive on the trade rules. If you are talking about Speculative Trade, I agree. However, there are standard trade rules that are for regular cargo. Speculative trade is just for filling out the empty space in your cargo hold.
My point is this. Are the rules really broken or are they trying to be used for situations that they really don't apply to?
At any rate, that's my two credits worth. I'm Yamsi, and I approved this message. Peace out.
Yamsi
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