Andrew Boulton
The Adminator
Where did this come from? And why does it look funny? Have I found a portal into an alternate universe? Or have I just wandered in before Hunter's finished decorating the place and got wet paint on my shirt?
Hey! Who said that!Hellooouhhh!
Can anybody heeeaaar meee?
What's happening here?
I better leave...
ISO 1116? (Or maybe that's 5641 or something in Terran....)Originally posted by TheEngineer:
Is there any Traveller ISO group out there ?
If not lets make up our minds.....
Very nice. Yes, I like that.Originally posted by kaladorn:
<planet uwp="C887798-4" hex="2410" sector="sm">
Can expand to look like
<planet uwp="C887798-4" hex="2410" sector="sm">
<physical_details>
<hydrographic_details>
etc.
Each can expand to contain more detail. So if you just want a 'quick view' all you need is the top unexpanded level.
Easily. In fact, "orbit" is loosely defined as the 100D shell around a large object in orbit around a system (not the trace through the system).Anyway, I was just thinking about a 'system display' that updates based on date because I wanted to be able to position jump-masking 100D limits.
If you stuff is portable and can easily add the 100D 'overlay' for each object in the system, that would be very cool.
Right... in fact, all data is completely independent of the Imperial date. The client does the positional calculations: for my purposes, the Imperial date is made available via a separate, one-row table. The reason I did this is to synchronize the time between clients which want to maintain a consistent view with other clients (can you say "Traveller On-Line"?).Of course, I'm not real sure I'd have tied it to the database quite the way you did... I'd have thought just providing a date and saying "show me where things are on this date" (add in time if req'd) would be enough (one view).
Implicitly. When the perl script isn't running, there's no updating going on. Of course, a one-row update to one table every 75 seconds is hardly a constant system load. Imagine 10 people simultaneously logged in and jumping their Far Traders from system to system, running cargo or hunting pirates, and spending money in the starports. Now that would be a lovely problem to have.The constant updating would be something I'd think you'd want to have configurable on/off.