Badbru--you are correct partly in the above: GDW's PoT was utilized to some extent (the world map for example), and the Moonshadow mission in and of itself to go there comes from the Referee's section.Originally posted by Badbru:
I finally got around to picking this up last night. Challenging you say? I think I might call it F@#$ing Hard! Not that there is anything wrong with that. Though sending non psionic personel to infiltrate the population of a paranoid psionic run, and controlled, police state seems about as logical as sending scouts and far traders out into the wilds to trade and explore. No wait, the Dawn League did that allready too didn't they. Yes, it seems like exactly the type of thing the RC would do.
There is lots of crunchy goodness describing the world, its people, and their history. For this stuff alone it's worth it's purchase price. The adventure itself, as I've said before seems hard, but doable, although it wont be everyones idea of fun. I've been reading Andy McNabs books lately, Bravo Two Zero and Immediate Action and the adventure seems like a cross between outright spying and the covert surveillance type of stuff the SAS do.
In short if you get into a firefight you've failed your mission, badly.
Exactly.
I found very few mistakes that an additional proof read might have cleared up but like most pdf products I've seen it's not devoid of them.
Something that did get me going Huh? was the order in which some information was put forth. The world has a law level of C(12)and it's clearly stated that weapon ownership is illegal yet at point certain npc's involve themselves in a firefight. It is only much later that we're told they have weapons via permits and as ex-service benefits. This threw me a little at first.
Aha. Okies. Something we can work on for #2.
What I perhaps didn't like was the several npc's descibed in such a manner that suggested to me "Arkansas Hillbillies", but that's a person preference issue that, more than likely, wont effect most people.
That's a fine way to talk about my in-laws!
On the whole though I'd have to give it one and a half thumbs up. Or, three and a half stars. Owners of Path of Tears might think it's little more than an extrapolation of information presented there, and at cursory glance they may be right. However there is alot more information in here than you might expect and it's a lot of work done for you which most GM's will come to appreciate. I'm glad I bought it and it makes a fine addition to my TNE traveller collection. I may not run it with my current player group though I'm certain I'll be using the information should they ever be in the system.
Cheers lads, good work. I'm looking forward to the follow up.
In light of the RC's anti-Imperial versus the Regency's Anti-AI-Cym mutual feelings of 1206 Badbru, that was perhaps an incorrect assumption. the Regency is out holding a torch for a return of the Emperor--the RC is out for a return to a government that is answerable to its people.Originally posted by Badbru:
Yeah well I never understood this anti psionic feeling the RC is supposed to have. Indeed I can't even recall it mentioned in any of the cannon material either other than that brief talk of meeting the Regency, and they oppose them for being "Imperial" and retaining Nobles not for having psionics as far as I can recall without actually checking my copy.
GDW's Vampire Fleets, page 94. --"Those murdering machines out there don't have a choice in what they do. You do. You Coalition People have made a pact with the devil, and you can all go straight to hell. If it were up to me, we'd speed you on your way."--CDRE Roland Zumetaxis, Regency Quarantine Service, 1206.
Further on, (last words of page actually): "These silicon crewmembers will eventually play a role in overcoming both the Vampire Fleets and the Soleean Empire, but will remain a source of friction between the Reformation Coalition and the rapidly expanding Regency of Deneb."--ibid.
I allways had the RC as being profoundly pragmatic. If something is stupid but works, then maybe it aint stupid. If something is illegal but works better than anything else and saves us time, money, and lives, then maybe we ought to rewrite some laws. They simply have to be pragmatists as they do everything on such a shoestring. They never struck me as the type of people that let concepts like legality or morality, as applied to psionics, get in the way of using something so usefull.
Agreed, Badbru. But allow me to remind you, this "anti-psion feeling" isn't as a major obstacle to overcome in the campaign's light:
This was (true) a former Imperial region, and thus subject to the Anti-Psion (Zhodani, etc)Imperial propaganda of previous eras.
The RC has established (with Ilelik Kuligaan as an early icon) that they are "Soooooooo Not the 3rd Imperium!", that they castigate any with what was good about the 3rd Imperium. Hence when word of the debacle at Daailiisa comes out, its a scandal. ANti-alien relations like the Hard Times-late "Imperial" era Xenophobia versus the Droyne in Diaspora cannot be tolerated.
In addition they sponsor Schali computer empaths as virus busters, deal with the psionic "Gypsies" on Promise, and, IM-TNE-TU the TL-2 Spirii were into psionics. IM-TNE-TU the RC rapidly developed a psionic corps as so many targets in the AO were found to have psionic components to their populations such as Tiniyd, Suudo, and Promise just to name three off the top of my head.
Psionics is not understood fully andthere is no mention of a psionics Institute prior in the region (High Passage fanzine); and I note where you cite examples, like the Schalli, yes, and its not Telepathy, but another weapon against Virus.
Yes, they work with those planetary-bound groups of gifted mind-warriors, against a common foe: Virus.
As best as I can tell this anti psionic feeling is something that the fanbase has added in the last 5 or so years, as I certainly never got that impression back in the heyday. Infact, now that I reread your post wrt the UWA, it seems to me to have been specifically an MJD addition. I could be wrong and if so it'll just be another point where MTU differs from other peoples.
See you've confirmed it. This actually has nothing to do with psionics at all and is a Regency quote about how they despise the RC for collaborating with Virus.Originally posted by Liam Devlin:
</font><blockquote>quote:</font><hr />Originally posted by Badbru:
Yeah well I never understood this anti psionic feeling the RC is supposed to have. Indeed I can't even recall it mentioned in any of the cannon material either other than that brief talk of meeting the Regency, and they oppose them for being "Imperial" and retaining Nobles not for having psionics as far as I can recall without actually checking my copy.
GDW's Vampire Fleets, page 94. --"Those murdering machines out there don't have a choice in what they do. You do. You Coalition People have made a pact with the devil, and you can all go straight to hell. If it were up to me, we'd speed you on your way."--CDRE Roland Zumetaxis, Regency Quarantine Service, 1206.
Again, nothing to do with either parties attitudes to psionics and its use. I believe now that I was confusing the last page of Vampire fleets with something from the Bearers of the Flame playtest which also discusses a meeting between the Regency and the RC. I'm fairly certain now that indeed that passage is the first mention of the RC being anti-psionic.Further on, (last words of page actually): "These silicon crewmembers will eventually play a role in overcoming both the Vampire Fleets and the Soleean Empire, but will remain a source of friction between the Reformation Coalition and the rapidly expanding Regency of Deneb."--ibid.
I'd argue it's not a major obstacle to overcome because it is not even an issue.I allways had the RC as being profoundly pragmatic. If something is stupid but works, then maybe it aint stupid. If something is illegal but works better than anything else and saves us time, money, and lives, then maybe we ought to rewrite some laws. They simply have to be pragmatists as they do everything on such a shoestring. They never struck me as the type of people that let concepts like legality or morality, as applied to psionics, get in the way of using something so usefull.
Agreed, Badbru. But allow me to remind you, this "anti-psion feeling" isn't as a major obstacle to overcome in the campaign's light:
Absolutely, I agree on both points. The RC is infact soooo non Imperial that I was wrong to suggest it was a matter of changing laws with reguard to psionics because the RC would not simply be acting under former Imperial laws anyway. They are fashioning themselves fresh from a new bolt of cloth entirely. This is an issue which they will both want to, and, have to form their own laws about based entirely on their own attitudes and belief structures, as that is what laws are, a reflection of the society in order for sophonts to live peacfully within said society. To me, making the RC have anti-psionic feelings runs contrary to their very nature. Psionics is a tool, and an entirely usefull tool, if they can overcome predjudice sufficiently to ally themselves with Virus it's seems ludicrous that they cannot overcome a wholly Imperial predjudice against psionics which surely was far weeker in the Old Expanses anyway. They don't exactly border the Zhodani Consulate now do they?This was (true) a former Imperial region, and thus subject to the Anti-Psion (Zhodani, etc)Imperial propaganda of previous eras.
The RC has established (with Ilelik Kuligaan as an early icon) that they are "Soooooooo Not the 3rd Imperium!", that they castigate any with what was good about the 3rd Imperium. Hence when word of the debacle at Daailiisa comes out, its a scandal. ANti-alien relations like the Hard Times-late "Imperial" era Xenophobia versus the Droyne in Diaspora cannot be tolerated.
From Path of Tears "All psionically talented schalli automatically have Computer Empathy, in addition to any other psionic talents they may roll." Thus Schalli psions are not merely Virus busting Computer Empaths. They are guaranteed to be Computer Empaths but they need to be psions first and Computer Empathy is merely a guaranteed skill.In addition they sponsor Schali computer empaths as virus busters, deal with the psionic "Gypsies" on Promise, and, IM-TNE-TU the TL-2 Spirii were into psionics. IM-TNE-TU the RC rapidly developed a psionic corps as so many targets in the AO were found to have psionic components to their populations such as Tiniyd, Suudo, and Promise just to name three off the top of my head.
Psionics is not understood fully andthere is no mention of a psionics Institute prior in the region (High Passage fanzine); and I note where you cite examples, like the Schalli, yes, and its not Telepathy, but another weapon against Virus.
Yes, they work with those planetary-bound groups of gifted mind-warriors, against a common foe: Virus.
In light of the RC's anti-Imperial versus the Regency's Anti-AI-Cym mutual feelings of 1206 Badbru, that was perhaps an incorrect assumption. the Regency is out holding a torch for a return of the Emperor--the RC is out for a return to a government that is answerable to its people.As best as I can tell this anti psionic feeling is something that the fanbase has added in the last 5 or so years, as I certainly never got that impression back in the heyday. Infact, now that I reread your post wrt the UWA, it seems to me to have been specifically an MJD addition. I could be wrong and if so it'll just be another point where MTU differs from other peoples.
Yeah, I concurr.It is my personal take, as one of those who influenced things with MJD in the 1248 OoTD, specifically down in RC-space up to a point (among others listed in the credits of Book 1)that this is a crucial campaign wrinkle that needs further explanation/ straightening out in further publication.
In the most haphazard and roundabout way I have replied to your PM.As a matter of fact Badbru, I'd like to chat PM or private e-mail on this very matter with you, and your ideas.