Timerover51
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Has any ever put into their Traveller universe other earlier space-faring races, which might also have visited Earth, and transplanted flora, fauna, and humans to other worlds?
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Has any ever put into their Traveller universe other earlier space-faring races, which might also have visited Earth, and transplanted flora, fauna, and humans to other worlds?
Has any ever put into their Traveller universe other earlier space-faring races, which might also have visited Earth, and transplanted flora, fauna, and humans to other worlds?
In the MegaTraveller Referee's Guide there is a wonderful sidebar about starfaring races that predate the Ancients.
DGP even introduced an earlier race they called the Primordials.
The alien race presented in the Shadows double adventure is a bit of an enigma, the race that built the pyramid structures is no longer around.
My Traveller back-history closely parallels Andre Norton's... to the point where the "ancients" are simply the collective name for the further-back of the many and varied "fore-runner" civilizations!
Yes, the Droyne are a regressed fore-runner species... but Grandfather is simply their name for the collective symbol of their dimly-remembered high-tech ancestors.
There is no immortal proto-Droyne, no pocket-universe, or any of the rest of that "fantasy-insert" garbage!
I never understood why they put it into the game, or how they ever thought it was a good idea... unless they had been passing around a little too much "strong herb".
Having seen some of the "Life after People" series, it's a serious question whether any remnant of an ancient starfaring civilization would remain in any sort of state that would be of interest to the players. Weathering on planets large enough to have it, volcanism where it exists, tectonics (same), meteor impacts, even just the impact of random chance over the course of hundreds of millenia would conspire to render most remains of ancient cultures irrelevant to anyone but academics and collectors.
Even for something built to withstand the ages, odds are good that it's under a few hundred feet of dirt below the pavement of some city or other settled lands that might object to excavation even if they knew it was there, under the sands of some vast now-barren region that no one has the slightest interest in occupying (and therefore unlikely to be found by chance), or just plain lost like a needle in an unimaginably huge haystack below the surface of some vacuum world or planetoid. Archaeologists with powerful densitometers and the kind of funding needed to find such needles in such haystacks would be well-equipped to find those remnants, but for the average adventurer the odds are quite literally on a par with winning the lottery (and possibly as remunerative) - unless of course they cheat a bit and poach on known sites, and even then the prize is most likely to be something of value to no one but collectors and academics.
Then too, the kind of technology one would expect to survive hundreds of millenia might not be recognizable as technology even in a TL 15 society. A tool or weapon might consist of parts made of a few hundred molecules each, so densely woven together that it appears to be nothing more than a solid rod or bracelet under all but the most sophisticated tech-15 analysis. A computer functioning with telepathic inputs and outputs might not be recognizeable outside of Zhodani space as anything but a small brick of some strange dense plastic, even under x-ray analysis. That solid sphere of unknown material might be an inert robot that once used a techonogical variation on psychokinetic techniques to manipulate the world around it.
On the other hand, there are many habitable worlds, and there are likely to be many ancient minor races that rose to spacefaring status - even some that rose to impressive levels of technology without stumbling across jump technology (perhaps as a result of the star's jump shadow confusing early theorists, perhaps as a result of biological sensitivity to some aspect of jump). Throwing in some three-thousand-years dead minor civilization with some interesting tidbit to find or an old asteroidal base to search makes it a bit more manageable to me, as I can confine the long-term ramifications to that system.
And too, the "six races" concept can be interpreted as applying to current races, leaving room for more recent small pocket empires of long-extinct species to build stories around.
I like Grandfather, and I like the Grandfather concept - as the tall tales of the lone survivor of an ancient culture of unbelievably advanced technology and an unbelievably fierce war. He wasn't the principal architect he claims to be. He was one of the few with the resources to build a "bomb shelter" and the wit to stay there rather than yield to the temptation to come out and get involved while his species was destroying itself in war, possibly the only one not to fall victim to sheer boredom or random luck over the course of three hundred millenia - and possibly not: who's to say there isn't another survivor telling different tall tales to adventurers in Zhodani space or clandestinely playing manipulative psychosocial experiments in Aslan space. In any event, he's pretty much free to tell whatever story he thinks the players will buy; pulling the yokels' legs has always been an amusing pastime.
My apologies for posting such a poorly thought out and clearly impossible concept. I also apologize for the time you wasted in reading the original post.
My apologies for posting such a poorly thought out and clearly impossible concept. I also apologize for the time you wasted in reading the original post.
May I ask what's wrong with you post? I thought it was interesting.
Surely you are just being either generous or more likely, jesting.
The "Life after People" show did stipulate that our construction materials differed from our ancestors, who used more prosaic substances, and therefore modern materials simply don't hold up like those of our forefathers. Ergo modern society has a problem with establishing remnants of civilization.
The point being that I wouldn't discount your concepts in any way shape or form. This is science fiction after all. Don't let some TV show sway you from the idea of a long dead space faring race somewhere. Heck, I've got a couple adventure drafts that are based on that very idea, and I intend to submit them for publishing.