I was reviewing MgT 2300AD ad I found a curious (and IMHO interesting) piece of equipement: the Pentapod biolaser (pages 159-160).
It says it may be implanted, and also that it needs a combination of Coumadin (the book says warfarin, I guess acenocoumarol would also work, as they are quite close), high suggar food and sunlight.
Does that mean the character that has it implanted needs to take coumadin to have it charged?
If so, counadin interacts (usually in unwanted ways) with so many drugs (and some foods) that the patient is told what drugs he can take, not the ones he cannot, making it a true nightmare, aside from being quite a powerful anticoagulant.
I see here some nasty problems should one player want to have one implanted...
It says it may be implanted, and also that it needs a combination of Coumadin (the book says warfarin, I guess acenocoumarol would also work, as they are quite close), high suggar food and sunlight.
Does that mean the character that has it implanted needs to take coumadin to have it charged?
If so, counadin interacts (usually in unwanted ways) with so many drugs (and some foods) that the patient is told what drugs he can take, not the ones he cannot, making it a true nightmare, aside from being quite a powerful anticoagulant.
I see here some nasty problems should one player want to have one implanted...