G
gloriousbattle
Guest
One of the things I like about original D&D (and it is one thing they consistently got WRONG thereafter) was that NPCs had a morale stat. All NPCs had a chance of breaking and running when things got goo nasty.
For PCs, OTOH, morale was a function of the player's resolve. If you want your first level wizard to charge a red dragon, he does it. He probably gets incinerated in the process, but he does it just the same. If he has any retainers with him, they probably blow their morale check and stay back. "You want us to do WHAT and go WHERE boss? Uh, yeah. We're right behind ya..."
But the point was that player characters are heroes. Even an NPC paladin should probably have some chance of blowing his morale and running from the orcs, but, for the PC, if he wants to be a hero and push things, he always has the option to do so.
Not so in Classic Traveller, at least if you play the game as presented in the rules. Any group has a chance of breaking and running, including one made up of nothing but PCs.
Curious who uses this and who discards it.
Personally, I use morale only for NPCs. Groups that contain PCs get morale throws, but the individual PCs can always elect to remain and fight, even if the NPCs are running for the hills.
I can see the opposing argument, that not all PCs are necessarily cut from the heroic mold. A merchant with multiple levels of admin and bribery, but no combat skills, is probably not going to acquit himself in a gun battle with the aplomb that a hardened marine or soldier would, and this should be represented. However, to me, the PC, just because he is one of the main characters in the plot, is a hero by definition, and should always be able to reach down into his viscera -should he choose to- and pull out that little bit of heroism that saves the planet from the Berserker battleship, or whatever.
For PCs, OTOH, morale was a function of the player's resolve. If you want your first level wizard to charge a red dragon, he does it. He probably gets incinerated in the process, but he does it just the same. If he has any retainers with him, they probably blow their morale check and stay back. "You want us to do WHAT and go WHERE boss? Uh, yeah. We're right behind ya..."
But the point was that player characters are heroes. Even an NPC paladin should probably have some chance of blowing his morale and running from the orcs, but, for the PC, if he wants to be a hero and push things, he always has the option to do so.
Not so in Classic Traveller, at least if you play the game as presented in the rules. Any group has a chance of breaking and running, including one made up of nothing but PCs.
Curious who uses this and who discards it.
Personally, I use morale only for NPCs. Groups that contain PCs get morale throws, but the individual PCs can always elect to remain and fight, even if the NPCs are running for the hills.
I can see the opposing argument, that not all PCs are necessarily cut from the heroic mold. A merchant with multiple levels of admin and bribery, but no combat skills, is probably not going to acquit himself in a gun battle with the aplomb that a hardened marine or soldier would, and this should be represented. However, to me, the PC, just because he is one of the main characters in the plot, is a hero by definition, and should always be able to reach down into his viscera -should he choose to- and pull out that little bit of heroism that saves the planet from the Berserker battleship, or whatever.