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Disease rules may help structure a poison system. I've found two different disease systems, in the Annic Nova adventure and JTAS #13. Poison is very briefly mentioned in the JTAS article, under antitoxins.
An aspect to consider is how poisoning occurs (Penetration, injection, inhalation, absorption, radiation).
the synergy rule for drug (mis)use - roll 1d for each drug taken, multiply the results together to get the number of hits
the rules for snub pistol gas and tranq rounds
tranq - roll End or less on 2d or fall unconscious, note that RSG mentions that if the drug is the correct dosage then there is no save, if you are hit you are unconscious. (I have a memory of rules for overdosing and thus causing death)
gas - take 1d hits immediately and for the next two turns
then there is the animal weapon the stinger which does 3d damage - could this be the result of toxins.
I posted an alternative medical drama set of rules, which can readily be adapted for poison. It's largely usable by most versions, but was intended for CT.
Since I assign specific systemic functions to each physical stat, that allows for things like nervous system poisons hit Dexterity, muscle paralytics Strength, etc.