I'm making pre-generated characters for an introductory MgT adventure that I'm thinking of running for some friends and/or at a convention this Fall. They are all merchant types, so I'm varying them by giving them all a tour of duty in the Reginan defense forces (Army, Navy, or Marines) before switching to merchant service. When rolling mustering out benefits for a character leaving the army after one term, I rolled two combat implants, and now I can't make up my mind whether to give the character something like subdermal armor or substitute something less flamboyant, like a weapon and a weapon skill increase.
On the one hand, it's the sort of thing a player would really enjoy his character having, and player enjoyment is important. On the other hand, combat implants isn't really something I've ever associated with Traveller characters. On the third hand, perhaps it's time I did begin to associate that sort of thing with Traveller characters -- this is supposed to be Science Fiction, after all.
I also have a bit of trouble justifying the Army grabbing a random grunt, sticking 100,000 credits' worth of technology inside him, and then letting him muster out without getting much use out of the augmented version, but I daresay I could come up with something if I put my mind to it.
Finally, the character is already rather impressive, with a total of 51 in attributes. For the sake of party balance, do I really want to give him 3 points of extra armor (or some other augment)?
Hans
On the one hand, it's the sort of thing a player would really enjoy his character having, and player enjoyment is important. On the other hand, combat implants isn't really something I've ever associated with Traveller characters. On the third hand, perhaps it's time I did begin to associate that sort of thing with Traveller characters -- this is supposed to be Science Fiction, after all.
I also have a bit of trouble justifying the Army grabbing a random grunt, sticking 100,000 credits' worth of technology inside him, and then letting him muster out without getting much use out of the augmented version, but I daresay I could come up with something if I put my mind to it.
Finally, the character is already rather impressive, with a total of 51 in attributes. For the sake of party balance, do I really want to give him 3 points of extra armor (or some other augment)?
Hans
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