Originally posted by Bhoins:
Having served in the Army I have trouble thinking of Merchants as a service. Not saying I am right in this just that I have a problem including them.
The concept of Merchant as a Service descends from the inventor of the Free Trader, Andre Norton. While it was largely subsumed into infered events prior to the first book, she definitely had either an Academy or considerable test battery, which led to competition for postings to either one of the big lines or to the myriad of little independent operators.
Between Andre Norton and Poul Anderson, the lineage of the Traveller Free Trader is quite clear...
As for multiclassing within a term, now that is prohibited in the rules. YOu have to muster out of one class before you can multiclass into another.
No, no. More than one *career* per term is not allowed, but *classes* may be freely mixed within a term provided you qualify for the classes themselves.
You do normally handle Muster Out when changing careers, yes.
And you can't go back to an earlier class during Prior History. But i can see how that would work.
The Re-enlistment/Continuation section (page 126) doesn't go quite that far, though there is really no point in returning to the same career at a later date except for background story, since (with the exception of the Services) the character *can* continue to take levels in the related class.
Are you getting this from somewhere else?
Here is another silly thought on Multi-Classing during Prior History. What if you get a Scout Ship (as a Scout) and another ship in another class? Particularly if you get the Scout ship first. Or Muster out of one class roll a ship then serve 20 more years in another class, is the ship 50% paid off and 20 years old? I know it says that if you roll a ship (with payments) then roll a ship again the first ship is 10 years old and 25% paid for. It would bite to roll a Seeker then later roll a Mercenary Cruiser and have to use the Mercenary Cruiser to help pay off the Seeker.
If your Ref is amenable, use them the other way round. It comes down to which ship (if any) the Ref wants the group to have.
A Scout ship is not the property of the PC rolling it, so it would stay a seperate award. Note that keeping it after a second ship comes up is just *asking* for trouble, since Scout ships don't come with a monetary obligation, they come with a *service* obligation.