Because without money challenges, there are no challenges at all?
Because without money challenges, there are no challenges at all?
No, but there's less motivation to take the challenges on.
Hunger is a great motivator. Whether it's just a days meal, wealth as status, fame, or something to make the adrenalin gland work today.
Real world salvage awards run anywhere up to 10% of fair market value, as estimated by the court, for low risk salvage; up to 25% for high risk.
If the players are out with the opportunity to makes millions of credits in a wind fall, it had better cost them millions of credits to set it up, or be in debt millions of credits.
No doubt there are several companies around the world that do salvage operations. But I don't imagine that the folks that run, or even own, those companies are in the cat bird seat sitting in the mansion on Boca Raton counting their money. Salvage operations are expensive to run, involve a lot of people,equipment, and regulators, etc.
And, like anything else, they have a hope of earning a margin on their investment -- 30-40% if they're lucky, gross. But what you don't see is a lot of books or TV shows on getting in on a salvage team to make big money. Better to try and flip real estate.
So, the basic point is that whether it's 5% or 10% or 25%, the end result to the players, NET proceeds, should not be vast, phat cash.
You look at a lot of adventures, and mercenary contracts, and whatever. And the players may earn 10,000Cr, 20,000Cr, something like that. Several months living expenses, but it'll run out, and the characters are still hungry. Can't retire yet.
Give a character several MCr? "Why am I taking weapons in to a hostile environment again? For..for how much?"
Sure, they can go in to save the little girl, right a wrong, seek justice. But most of the time, it's just Work. Something to make a living.
When the living is "made", motivation for "adventure" goes way flat.