PsiTraveller
SOC-10
Reading through the Psion book about Folding Space and Drive Augmentation I was wondering about the impact it would have on the game. I was also wondering about how the powers would work in some instances.
Suppose you have a Psionic person attached to the ship. The ship has Jump 1 computer system and a Jump 1 Drive. Assume the Psion puts 6 Psi points into Augmentation. This will allow a Jump 4.
Who calculates the Jump? The Jump 1 capable computer?
The other option is Folding space. No Jump Drive is needed, hence the ship would not have a Jump Computer. I would force the Psion to have Astrogation in order to calculate the folding aspect of the Power.
The impact for Trading is huge. A Far trader could swap out the Jump drive to pay for Psionic upgrades. A few extra tonnes of cargo might fit.
Fuel usage drops to M drive usage. This would allow for long trade routes across empty space since little to no fuelling is needed. (Assuming you are using the Fold Space option.)
The Drive Augmentation option also offers huge fuel savings though. Use J1 ships boosted to Jump 5 or 6 if you have the points (and Psionic batteries offer the points) and you can have a cargo service that moves as fast as X boats.
Smuggling, war, trade. A lot of change is possible with the use of Psionics.
Anyone have any games that delved into this area? I am writing up an adventure for my group but have not played it yet. They will run into a Family owned Free trader that can always seem to get what they want in a very short time.
Suppose you have a Psionic person attached to the ship. The ship has Jump 1 computer system and a Jump 1 Drive. Assume the Psion puts 6 Psi points into Augmentation. This will allow a Jump 4.
Who calculates the Jump? The Jump 1 capable computer?
The other option is Folding space. No Jump Drive is needed, hence the ship would not have a Jump Computer. I would force the Psion to have Astrogation in order to calculate the folding aspect of the Power.
The impact for Trading is huge. A Far trader could swap out the Jump drive to pay for Psionic upgrades. A few extra tonnes of cargo might fit.
Fuel usage drops to M drive usage. This would allow for long trade routes across empty space since little to no fuelling is needed. (Assuming you are using the Fold Space option.)
The Drive Augmentation option also offers huge fuel savings though. Use J1 ships boosted to Jump 5 or 6 if you have the points (and Psionic batteries offer the points) and you can have a cargo service that moves as fast as X boats.
Smuggling, war, trade. A lot of change is possible with the use of Psionics.
Anyone have any games that delved into this area? I am writing up an adventure for my group but have not played it yet. They will run into a Family owned Free trader that can always seem to get what they want in a very short time.