ThunderChilde
SOC-13
I've been looking at the Psionic rules for a couple days now. Imho they seem more than a little nerfed.:nonono: The average psion has quite a few skill points tied up in a body of skills that are very easily unusable after a couple of rounds.o: Doesn't seem balanced at all. Maybe psions will address this in a month or two when it is published. Anyone else spent any time thinking about this?
This came up in gameplay, 5 term Psion ran out of psi points in 3 turns, just finding then following an agent across a dock area.
On another tangent, I have heard, more than a few times, that T4 had the best Psi rules and framework of any of the rule sets. If this is so, how does it differ from MGT? Does it have anything in common?
This came up in gameplay, 5 term Psion ran out of psi points in 3 turns, just finding then following an agent across a dock area.
On another tangent, I have heard, more than a few times, that T4 had the best Psi rules and framework of any of the rule sets. If this is so, how does it differ from MGT? Does it have anything in common?