PsiTraveller
SOC-10
In playing around with ships and trading routes I have been looking at the CER thread at the Freelance Traveller threads.
http://www.freelancetraveller.com/features/shipyard/analysis.html
When I started converting ships over to Psion powered ships the numers changed drastically.
Take the Type R Fat Trader, with an abysmal CER of 2.35. This ship needs a subsidy to operate under normal conditions.
But add Psionics into the mix and suddenly the entire picture changes.
Savings: Remove the Jump C Drive 20 tons and 30 million credits
Remove 40 tons of fuel, leaving 12 tons for 1 month operation.
Improvements. Upgrade Computer to TL 12 Type 4 computer for half a million. Add in Jump 4 software.
Add in 1 Psion Stateroom for a million credits and 4 tons of space.
Add in 11 tons of Integration Chamber, allowing a Psion of Strength 12 to integrate with the Ship This costs 11 Million Credits
So you save 18 million credits and 45 tons of space. This puts the CER over 3 at a jump 1 calculation. Changing it to a Jump 4 gives a CER of over 13.
I am playing around with designs that get over 14. The Folding Space power is the driver in all of this of course, it changes the CER immensely, but even getting rid of all the fuel and the Drive makes ships more profitable.
So if your characters need to get somewhere in a hurry, head for a psionically enhanced ship. X-boat speed, Tramp Trader Prices.
http://www.freelancetraveller.com/features/shipyard/analysis.html
When I started converting ships over to Psion powered ships the numers changed drastically.
Take the Type R Fat Trader, with an abysmal CER of 2.35. This ship needs a subsidy to operate under normal conditions.
But add Psionics into the mix and suddenly the entire picture changes.
Savings: Remove the Jump C Drive 20 tons and 30 million credits
Remove 40 tons of fuel, leaving 12 tons for 1 month operation.
Improvements. Upgrade Computer to TL 12 Type 4 computer for half a million. Add in Jump 4 software.
Add in 1 Psion Stateroom for a million credits and 4 tons of space.
Add in 11 tons of Integration Chamber, allowing a Psion of Strength 12 to integrate with the Ship This costs 11 Million Credits
So you save 18 million credits and 45 tons of space. This puts the CER over 3 at a jump 1 calculation. Changing it to a Jump 4 gives a CER of over 13.
I am playing around with designs that get over 14. The Folding Space power is the driver in all of this of course, it changes the CER immensely, but even getting rid of all the fuel and the Drive makes ships more profitable.
So if your characters need to get somewhere in a hurry, head for a psionically enhanced ship. X-boat speed, Tramp Trader Prices.