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Query about Psionics and Authentic Thaumaturgy

DonM

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Marquis
I have been specifically asked if anyone has developed house rules for Traveller's psionics redone to fit the Authentic Thaumaturgy rules....

It's an odd question :eek:
 
Not specifically for that system, but had looked to put technique modifications in place. Like using it as a skill to add to the use of psi powers.

The use of maths as a way to focus the mind and define a problem is reminiscent of some of the magic used by some twisted souls in Call of Cthulu, as well as some of the traditions of the White Wolf game Mage.
 
Sounds like something out of L. Sprague deCamp.

Fletcher Pratt and L. Sprague De Camp's Harold Shea series, which does include the story, The Mathematics of Magic. For those who have not read the original series, I would highly recommend it for Alternative Universes.
 
But the Muad'Dib was unique wasn't he? So the rules sort of get tossed out or particularised for him.

The example of Droyne coynes is a really good one though.

It could just come down to method and technique taught to reach an end. Crawl, walk, run, drive: all get you there but have different pros and cons.
 
In the Harold Shea series, Shea and Reed Chalmers worked up a deck of cards to use in transferring from one universe to another.
 
I don't think its much of a stretch to apply traditional techniques to Psionics, but since every world coming out of the Long Night would have had its own tradition...
 
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