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Races in the Spinward Marches

Spartan159

SOC-13
Knight
Out of curiosity, has anyone ever done up how many of what races are in the Spinward Marches? I've seen the list of races over at the wiki but it does not have numbers or take into account transients. I'm trying to wrap my head around possible encounter tables, possibly by subsector.
 
Out of curiosity, has anyone ever done up how many of what races are in the Spinward Marches? I've seen the list of races over at the wiki but it does not have numbers or take into account transients. I'm trying to wrap my head around possible encounter tables, possibly by subsector.

Oh, absolutely by subsector. Any other method is madness.

The vast majority is "Imperial Human" with some Vilani pockets and a number of worlds with Solomani populations (including the Sword Worlds) and of course the Darrians and Zhodani. There are, depending on your level of Canonicity, potentially a lot of different alien races, but the largest population is the Dandies at some 20 billion. Yes, billion. There are also a lot of Droyne, scattered populations of Vargr, a considerable number of Aslan in Darrian space and a smatter elsewhere.
 
Hmm. New number crunching project...
With the T5 Second Survey on Travellermap, some of his can be done. The Remarks on some worlds have "significant percentage" sophonts, so determining total populations by world, broken down by specific sophonts, when found, is easy. It is the aggregation by larger grouping, like by subsector and/or polity i.e. how different is a Sword Worlds polity race table different than a Sworld Worlds subsector table that may make things wierd...

My database already has the remarks parsed out so I will start with Regina (since you all are all about Spinward Marches)...

How does one determine "transients" is the question?
 
If you counted the population of Regina Subsector and only that population the breakdown is like this...
Sophont Population Percent
Amindii 140,000,000 0.21
Aslan 28,000,000 0.04
Daccamite 7,000,000,000 10.39
Ursty 8,000,000 0.01
Vargr 28,000,000 0.04
Zhurphani 70,000,000 0.10
Default (Human) 60,108,950,110 89.20
Total 67,382,950,110 100.00
Which makes a table like this
Default (Human) 11-62
Daccamite 63-65
Other 66

Other
Amindii 11-36
Aslan 41-44
Ursty 45
Vargr 46-53
Zhurphani 54-66
 
To give "specially noted" sophonts a chance....
Multiworld means they are in the remarks as Jonk5 or Droy4 in multiple world listings. In the case of a 0, I assumed it meant 4% in the case of a W, I assumed 100%.
Singleworld means they are only listed in a single world (their homeworld) such as (Amindi)2. In the case of a 0, I assumed it meant 4% in the case of a W, I assumed 100%. In the cases where a number was not given like (Dphon) I assumed it was 100%.

Default means remaining population (standard Vilani-Solomani mix is assumed) after specially noted population is subtracted from total population of the world. I could break this down further, but this was quick population counts based on formula.

Spinward Marches 374,965,930,000

Multiworld Sophonts Population
Default 328,277,920,100
Daryen 11,954,161,200
Aslan 1,359,500,000
Droyne 69,002,800
Vargr 57,007,900
Chirpers 50,000,000
Jonkereen 35,000

Singleworld Sophonts Population
Llellewyloly 15,000,000,000
Tashaki 8,999,999,000
Daccamites 7,000,000,000
Tethmari 800,000,000
Ebokin 700,000,000
Garoo 200,000,000
Amindii 140,000,000
Obeyery 80,000,000
Sheol 80,000,000
Mewey 70,000,000
Zhurphani 70,000,000
minor (457-973) 30,000,000
Larianz 8,000,000
Ursty 8,000,000
Otarri 5,000,000
Chokari 3,600,000
Crawni 1,800,000
Vexx 900,000
Saurians 800,000
minor (769-422) 90,000
Nexxies 80,000
Dphone 20,000
minor (Tionale) 9,000
minor (Nakege) 5,000
Shriekers -
Viji -
 
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Spinward Marches Encounter Table (ver. 1)
Sophont
d66 Roll​
Human (Vilani/Solomani-mixed)
11-62​
Daryen
63​
Llellewyloly
64​
Tashaki
65​
Other
66​
Other
Daccamites
11-45​
Aslan
46-54​
Tethmari
55-61​
Ebokin
62-63​
Garoo
64​
Amindi
65​
Some Other Race
66​
 
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Another way one could do encounter tables is by subsetting your tables. For example, you could do a tables sort of like the old Greyhawk boxed set.

11-46 Local - From Local Population
51-56 Transient - Roll on the Regina Subsector Table
61-63 Transient - Roll on the Spinward Marches Sector Table
64-65 Transient - Roll on the Third Imperium Table
66 Transient - Roll on the Other Empire Table

Maybe modify the roll by Acceptance or Importance values in the T5.09 rules...
 
Whoa, that's a lot of numbers crunched. Many thanks for your hours of work Nathan! You do sleep once in a while right? :) That table in post 528664 especially would be the source of aliens from within the within empire and beyond such as Virushi or the like. I am curious, how do you go about translating a percentage into a d66 table? This is all very much appreciated.
 
If you counted the population of Regina Subsector and only that population the breakdown is like this...
Sophont Population Percent
Amindii 140,000,000 0.21
Aslan 28,000,000 0.04
Daccamite 7,000,000,000 10.39
Ursty 8,000,000 0.01
Vargr 28,000,000 0.04
Zhurphani 70,000,000 0.10
Default (Human) 60,108,950,110 89.20
Total 67,382,950,110 100.00
Which makes a table like this
Default (Human) 11-62
Daccamite 63-65
Other 66

Other
Amindii 11-36
Aslan 41-44
Ursty 45
Vargr 46-53
Zhurphani 54-66

*** What are Daccamites? And where did they come from? As in a source or reference? ***

Thanks!

Shalom,
Maksim-Smelchak.
 
Whoa, that's a lot of numbers crunched. Many thanks for your hours of work Nathan! You do sleep once in a while right? :) That table in post 528664 especially would be the source of aliens from within the within empire and beyond such as Virushi or the like. I am curious, how do you go about translating a percentage into a d66 table? This is all very much appreciated.
Takes a LOT longer to format the tables than to do the queries...
Third Imperium Sophont Table
Sophont
d66​
Human (Vilani/Solomani-mixed)
11-62​
Other (Roll on Other Sophont Subtable)
63-66​
/TR][TR]
A d66 table is easy to make. A d66 table consists of 36 "spots" each of spot is of equal value to hit, simply take your percentage for whatever you are doing, divide by 100 and multiply by 36. 2d6 involves the bell curve, not needed here. This determines how many spots on the table are taken up by the one entry.

Example: I finished doing the Third Imperium populations for all distinct sophonts. There are ~18,009 billion.
Human (Vilani/Solomani-mixed) 15,893
Suerrat 359
Lancians 235
All Others 1,367

This comes out to (percent)
Human (Vilani/Solomani-mixed)15,893 88.25
Suerrat 359 1.99
Lancians 235 1.30
All Others 1,367 8.45

This comes out to (spots)
Human (Vilani/Solomani-mixed)15,893 88.25 31.77
Suerrat 359 1.99 0.72
Lancians 235 1.30 0.47
All Others 1,367 8.45 3.04
I drop Lancians into "All Others", rounded it does not take up a spot be

So the table might look like this.
Human 11-62 (32 spots)
Suerrat 63 (1 spot)
All Others 64-66 (3 spots)

That is the math. But a table like that sucks. Which is why I have the one I made at the top. Other Sophont Table forthcoming...
 
SophontPopulation
(Billions)
d66 Roll​
The Third Imperium
18,009​
Human (Vilani/Solomani-mixed)
15,893​
11-62​
Other (Roll on Other Sophont)
2,116​
63-66​
Other Sophont
Suerrat
359​
11-16​
Lancians
235​
21-24​
Vegans
155​
25-31​
Syleans
119​
32-33​
Luriani/Roryniar
104​
34-35​
Kaggushus
92​
36-41​
Sigka
90​
42-43​
Darmine
76​
44​
Aslan
73​
45​
Lurent
70​
46​
Geonee
65​
51​
Bruhre
60​
52​
Selenites
60​
53​
Khulans
50​
54​
Llyrnian
50​
55​
Vargr
42​
56​
Answerin
40​
61​
Kaski
36​
62​
Other Minor Race
340​
63-66​
 
I think there's a lot more Suerrat than that. They are supposed to be well over half of the population of Ilelish, a sector with 1.7 trillion people.
 
There may well be more Suerrat, but I don't know about them yet. This can be due to several issues. The biggest one is that there are only 26 worlds in the current data that indicate Suerrat populations of significance, 27 with the Suerrat homeworld on Ilelish. These are marked in the Remarks with SuerN or (Suerrat) for the homeworld.

The total population of these 27 worlds regardless is only 398,037,750,000, less Suerrat if it if it does not SuerW code.

Code Name PopulationActual
Suer9 Shume 90,000,000,000
Suer8 Sashlunsdham 70,000,000,000
SuerW Atte 60,000,000,000
SuerW Dilipuu 50,000,000,000
(Suerrat) Ilelish 20,000,000,000
SuerW Kigaru 20,000,000,000
Suer8 Aamuri 20,000,000,000
Suer9 Agari 10,000,000,000
Suer8 Agaru 9,000,000,000
Suer7 Poseidon 9,000,000,000
SuerW Shudash 8,000,000,000
SuerW Khirar 7,000,000,000
SuerW Imsaggir 6,000,000,000
Suer8 Hardy 6,000,000,000
SuerW Imur 3,000,000,000
Suer3 Shudiikii 3,000,000,000
Suer7 Durward 2,000,000,000
Suer4 Garden 2,000,000,000
Suer7 New Dakota 1,000,000,000
Suer6 Spring 1,000,000,000
Suer2 Avery 800,000,000
Suer8 Freya 100,000,000
Suer4 Barrington 100,000,000
SuerW Squee'tak 30,000,000
SuerW Shalud 7,000,000
SuerW Prunt 700,000
SuerW Squee'qua 50,000
 
*** What are Daccamites? And where did they come from? As in a source or reference? ***

Thanks!

Shalom,
Maksim-Smelchak.

The only place I can find a reference to them is the world Ruie in a non-canon reference about it being their homeworld, and that they are now extinct... I just now as I typed realized the problem, T5 Travellermap data shows Ruie as the Daccamite Homeworld and lists it as a dieback but does not come out and say the Daccamites are extinct. Should probably have a code saying say Dacc0 Daccamite homeworld pop 0
 
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Oh, ok...Next step then. I will have to take dead sophonts into account. Dieback (Di), I can handle. If I find a code with the (race) designation, I can filter those out. Also
inexorabletash, if you are about. what does the raceN mean exactly?

race0 >0 percent to 4 percent ??
race1 >5 percent to 14 percent
race2 >15 percent to 24 percent
race3 >25 percent to 34 percent
race4 >35 percent to 44 percent
race5 >45 percent to 54 percent
race6 >55 percent to 64 percent
race7 >65 percent to 74 percent
race8 >75 percent to 84 percent
race9 >85 percent to 94 percent
raceW >95 percent to 100 percent
 
perhaps a specific number designation next to the race indicator would work...

example

(Syleans)5 already exists, so it is not like usage is already being done.

(race)W or (race)n (n=0 - 9) indicates a homeworld with an existing population

(race) indicates a homeworld with the sophonts named extinct
 
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