mjungledog
SOC-1
Howdy!
I am a new GM but not so new to the Traveller universe. I ran into a problem last night that I would like some input on.
Background:
The PC's were prepping their Far Trader for launch when the PC security officer (a Marine with a real hard ass view to how marines should be regarded) defended himself from a crazed crewman with a pistol. The rest of the crew showed up after they heard the shots to see the PC standing over the crewman with a pistol in his hand. The captain of the vessel, another PC, ordered the security PC to drop his weapon. Long story short, the marine gets shot by the captain.
We role played the legal ramifications of the situation, which led the captain to dismissing the security officer. This of course means that the security player now needs a new character.
The Problem:
The player of the marine doesn't want a new character, but he refuses to try to get his job back in a realistic fashion. He tried when we played last, but his attempt was, shall we say, a bit weak.
What I Need:
I have an idea or two about getting the marine character back into the party, but I was hoping I could garner a few ideas from you fine Citizens, to see if there is something better than what I have. Let me know.
I am a new GM but not so new to the Traveller universe. I ran into a problem last night that I would like some input on.
Background:
The PC's were prepping their Far Trader for launch when the PC security officer (a Marine with a real hard ass view to how marines should be regarded) defended himself from a crazed crewman with a pistol. The rest of the crew showed up after they heard the shots to see the PC standing over the crewman with a pistol in his hand. The captain of the vessel, another PC, ordered the security PC to drop his weapon. Long story short, the marine gets shot by the captain.
We role played the legal ramifications of the situation, which led the captain to dismissing the security officer. This of course means that the security player now needs a new character.
The Problem:
The player of the marine doesn't want a new character, but he refuses to try to get his job back in a realistic fashion. He tried when we played last, but his attempt was, shall we say, a bit weak.
What I Need:
I have an idea or two about getting the marine character back into the party, but I was hoping I could garner a few ideas from you fine Citizens, to see if there is something better than what I have. Let me know.