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Random event Question

trader jim

SOC-14 1K
Is there a DAILY/SHIFT Random Event chart/listing out there somewhere covering what can happen during a regular ships shift while going from point A to point B????...there are a MILLION things that can go wrong during ships movment. has any one made a good list that can be used????
have I missed it???? Can we all make one up????
I think it would add "spice" to a session. the only thing i can find is when you start you can "missjump", and when you arrive, you can encounter several types of ships. What about all that time you are "Travelling"???....anything can happen during that time.....
:confused:
 
Is there a DAILY/SHIFT Random Event chart/listing out there somewhere covering what can happen during a regular ships shift while going from point A to point B????...there are a MILLION things that can go wrong during ships movment. has any one made a good list that can be used????
have I missed it???? Can we all make one up????
I think it would add "spice" to a session. the only thing i can find is when you start you can "missjump", and when you arrive, you can encounter several types of ships. What about all that time you are "Travelling"???....anything can happen during that time.....
:confused:
 
Roll 2D per shift while in normal space, note the following results:

2. The ship's mascot has relieved itself inside someone's Vacc Suit. You must clean up the mess.

3. The Grav plating fails inside all of the stateroom 'freshers. You must clean up the mess.

4. Comms has received an incoming signal from traffic control. The ship must make a minor alteration in its course.

5. One of the passengers/crew has an attack of claustrophobia. They are attempting to leave the ship via the airlock. You must either talk them out of their attempted action or you must clean up the mess.

6. The ship passes through an unusual radiation pocket. For some reason all of the instrument display lighting in the cockpit has gone dark. You cannot tell which switches are depressed into the on/off positions. You have one hour to restore lighting, or risk making a catastrophic mistake in judgement when it comes time to adjust the ship's vector in a heavily-trafficked part of the system.

7. A faulty/aging seal on an airlock has finally failed. You must make repairs.

8. The computer for the ship's auto-kitchen has been infected with a virus. You must re-format and upload programming and menus before the next watch.

9. An attractive crew member suggests an interesting way to pass the time in a little-used section of the ship.

10. You discover a file in the ship's computer which holds detailed security-camera footage of a little-used section of the ship.

11. You draw general cleaning detail.

12. The ship's mascot has relieved itself in the ship's locker. You must clean up the mess.

Roll 2D6 for each watch period spent in jump space...

2. A forward observation shield has slowly begun to open. You must repair its mechanism, or the entire cockpit crew will be forced to stare at the...interesting...topography of jump space whenever you spend time in the control room.

3. The ship's mascot has relieved itself in the Engineering section. On a piece of high-voltage power plant equipment. You must clean up the mess, and assist with repairs.

4. The ship's tri-d entertainment system has failed. You must make repairs, or spend the rest of your watch fabricating board and table games for your crewmates and passengers.

5. The grav plating in the galley is suffering from a power fluctuation. This happened at the last mealtime. You must clean up the mess, and make repairs.

6. You draw general cleaning duty.

7. One of your crewmates has had too much to drink. You must clean up the mess, and get them to their stateroom.

8. You have discovered a slight error in the programming of the ship's galley. You must correct the problem or the next meal will consist of chicken gelatin on a bed of crisp romaine lettuce and a pitcher of liquid celery, topped with whipped meat frosting.

9. You notice the ship's mascot heading toward the airlock...and the vacc suits. It's up to you to determine what happens next...

10. An attractive crewmember proposes watching security camera footage of the two of you in a little-used section of the ship.

11. You discover one of your fellow crewmembers/passengers unconcious in a passageway leading to the engineering section.

12. You have discovered the ship's mascot has given birth. In the ship's locker. In one of the vacc suits. You must clean up the mess.
 
Roll 2D per shift while in normal space, note the following results:

2. The ship's mascot has relieved itself inside someone's Vacc Suit. You must clean up the mess.

3. The Grav plating fails inside all of the stateroom 'freshers. You must clean up the mess.

4. Comms has received an incoming signal from traffic control. The ship must make a minor alteration in its course.

5. One of the passengers/crew has an attack of claustrophobia. They are attempting to leave the ship via the airlock. You must either talk them out of their attempted action or you must clean up the mess.

6. The ship passes through an unusual radiation pocket. For some reason all of the instrument display lighting in the cockpit has gone dark. You cannot tell which switches are depressed into the on/off positions. You have one hour to restore lighting, or risk making a catastrophic mistake in judgement when it comes time to adjust the ship's vector in a heavily-trafficked part of the system.

7. A faulty/aging seal on an airlock has finally failed. You must make repairs.

8. The computer for the ship's auto-kitchen has been infected with a virus. You must re-format and upload programming and menus before the next watch.

9. An attractive crew member suggests an interesting way to pass the time in a little-used section of the ship.

10. You discover a file in the ship's computer which holds detailed security-camera footage of a little-used section of the ship.

11. You draw general cleaning detail.

12. The ship's mascot has relieved itself in the ship's locker. You must clean up the mess.

Roll 2D6 for each watch period spent in jump space...

2. A forward observation shield has slowly begun to open. You must repair its mechanism, or the entire cockpit crew will be forced to stare at the...interesting...topography of jump space whenever you spend time in the control room.

3. The ship's mascot has relieved itself in the Engineering section. On a piece of high-voltage power plant equipment. You must clean up the mess, and assist with repairs.

4. The ship's tri-d entertainment system has failed. You must make repairs, or spend the rest of your watch fabricating board and table games for your crewmates and passengers.

5. The grav plating in the galley is suffering from a power fluctuation. This happened at the last mealtime. You must clean up the mess, and make repairs.

6. You draw general cleaning duty.

7. One of your crewmates has had too much to drink. You must clean up the mess, and get them to their stateroom.

8. You have discovered a slight error in the programming of the ship's galley. You must correct the problem or the next meal will consist of chicken gelatin on a bed of crisp romaine lettuce and a pitcher of liquid celery, topped with whipped meat frosting.

9. You notice the ship's mascot heading toward the airlock...and the vacc suits. It's up to you to determine what happens next...

10. An attractive crewmember proposes watching security camera footage of the two of you in a little-used section of the ship.

11. You discover one of your fellow crewmembers/passengers unconcious in a passageway leading to the engineering section.

12. You have discovered the ship's mascot has given birth. In the ship's locker. In one of the vacc suits. You must clean up the mess.
 
Hey, that's not a random event table, it's TJ's what to plan to keep the crew busy list
file_21.gif


thanks for the chuckles signless
 
Hey, that's not a random event table, it's TJ's what to plan to keep the crew busy list
file_21.gif


thanks for the chuckles signless
 
HHHHmmmnnnn......this is NOT realy what i had in mind!!!.........I realy DO NOT like cleaning up Afterbirth!!!!!.....especialy in Zero Grav!!!!
file_21.gif
file_21.gif
:eek: :eek:
 
HHHHmmmnnnn......this is NOT realy what i had in mind!!!.........I realy DO NOT like cleaning up Afterbirth!!!!!.....especialy in Zero Grav!!!!
file_21.gif
file_21.gif
:eek: :eek:
 
"Hey, that's not a random event table, it's TJ's what to plan to keep the crew busy list!" - FarTrader.
What's the difference between "Random Events" and "Things to Keep the Crew Busy"?

If it weren't for random events, games would be much shorter and less interesting!
 
"Hey, that's not a random event table, it's TJ's what to plan to keep the crew busy list!" - FarTrader.
What's the difference between "Random Events" and "Things to Keep the Crew Busy"?

If it weren't for random events, games would be much shorter and less interesting!
 
Here's some I've used:

1. You smell ozone and acrid smoke as you pass an electrical distribution panel ...

2. One of the indicators lights on the cargo airlock begins flashing intermittently ...

3. Some cargo has broken loose of its straps (for a 2nd time) and has moved against a hatch, blocking it closed ...

4. The temperature in the cargo bay has suddenly risen 10-20degrees but no alarms have gone off ...

5. The solid waste system backs up, making a mess, then is suddenly clean as a whistle ...

6. The ship's computer reports an intermittent fault in the communication system, specifically the AE-35 unit, requiring an EVA to repair ...

7. There is an old style data pad wedged behind a stateroom closet, barely out of reach ...

8. One of the attitude thrusters is leaking propellant, requiring the pilot to make continuous course corrections

9. A cargo container has ruptured and is leaking a foul substance all over the cargo deck; oddly the manifest states it's carrying military surplus equipment

Ahh, the memories of paranoid crewmen, seeing aliens in every shadow ...
 
Here's some I've used:

1. You smell ozone and acrid smoke as you pass an electrical distribution panel ...

2. One of the indicators lights on the cargo airlock begins flashing intermittently ...

3. Some cargo has broken loose of its straps (for a 2nd time) and has moved against a hatch, blocking it closed ...

4. The temperature in the cargo bay has suddenly risen 10-20degrees but no alarms have gone off ...

5. The solid waste system backs up, making a mess, then is suddenly clean as a whistle ...

6. The ship's computer reports an intermittent fault in the communication system, specifically the AE-35 unit, requiring an EVA to repair ...

7. There is an old style data pad wedged behind a stateroom closet, barely out of reach ...

8. One of the attitude thrusters is leaking propellant, requiring the pilot to make continuous course corrections

9. A cargo container has ruptured and is leaking a foul substance all over the cargo deck; oddly the manifest states it's carrying military surplus equipment

Ahh, the memories of paranoid crewmen, seeing aliens in every shadow ...
 
this is some good stuff. one recalls the random dungeon dressing tables in the old DM's guide. one can get so focused on major adventures that the little details are forgotten. a bunch of these should be put in a 6x6 table in the classic 20 unique / 6 common format - one table for engineering issues, one for operations, one for passengers, one for crew, one for cargo, etc.

if everyone here contributes one table we could come up with a tremendous game aid.
 
this is some good stuff. one recalls the random dungeon dressing tables in the old DM's guide. one can get so focused on major adventures that the little details are forgotten. a bunch of these should be put in a 6x6 table in the classic 20 unique / 6 common format - one table for engineering issues, one for operations, one for passengers, one for crew, one for cargo, etc.

if everyone here contributes one table we could come up with a tremendous game aid.
 
Just a couple of the top of my head:

1) As their ship is coming into system, the computer starts broadcasting an automated Signal GK.
2) Just before the ship is supposed to come out of Jump Space, the computer activates the Anti-Hijacking program; hillarity ensuses.
3) As their cargo is being inspected and offloaded by starport authorities, a body falls out from one of the containers - a starport inspector from the previous star system they visited.
4) While on duty, a crew member finds a stowaway.
 
Just a couple of the top of my head:

1) As their ship is coming into system, the computer starts broadcasting an automated Signal GK.
2) Just before the ship is supposed to come out of Jump Space, the computer activates the Anti-Hijacking program; hillarity ensuses.
3) As their cargo is being inspected and offloaded by starport authorities, a body falls out from one of the containers - a starport inspector from the previous star system they visited.
4) While on duty, a crew member finds a stowaway.
 
Very interesting (read Evil) thread.

While in J-Space:

1. Chief Engineer performs standard yet archaic maintenance on some ship system. One or more passengers observe this event and have way too many questions Think about the railway Maint. Crew who fill the sand hoppers at the final stop. I had to ask. The sand improves the friction of the braking wheels, claimed to prevent uneven wear of the steel (alloy?) wheels.

2. One stateroom door appears to open on it's own. The door control system (software/hardware you decide) has a fault/short in some unexpected location.

3. One passenger wants to know how a ship could be allowed to carry fare-paying passengers without stocking enough coffee/fruit juice.

4. Crewman on routine patrol of the cargo hold notices a weak banging noise coming from inside on of the standard size cargo containers. If opened, the crew will find 2d6 stowaways without enough supplies to last through the jump.

5. Crewman on routine patrol of the cargo holds notices evidence of tampering scratches around the cargo lock/seal etc. A check of the manifest shows the seal number does not match the seal number recorded upon lading of the cargo.

6. Major fault with ship computer. Ship initiates standard procedure for dropping out of jump five days early. The countdown reaches zero, resets and proceeds to countdown again and again till the system is repaired.
file_23.gif
file_23.gif
 
Very interesting (read Evil) thread.

While in J-Space:

1. Chief Engineer performs standard yet archaic maintenance on some ship system. One or more passengers observe this event and have way too many questions Think about the railway Maint. Crew who fill the sand hoppers at the final stop. I had to ask. The sand improves the friction of the braking wheels, claimed to prevent uneven wear of the steel (alloy?) wheels.

2. One stateroom door appears to open on it's own. The door control system (software/hardware you decide) has a fault/short in some unexpected location.

3. One passenger wants to know how a ship could be allowed to carry fare-paying passengers without stocking enough coffee/fruit juice.

4. Crewman on routine patrol of the cargo hold notices a weak banging noise coming from inside on of the standard size cargo containers. If opened, the crew will find 2d6 stowaways without enough supplies to last through the jump.

5. Crewman on routine patrol of the cargo holds notices evidence of tampering scratches around the cargo lock/seal etc. A check of the manifest shows the seal number does not match the seal number recorded upon lading of the cargo.

6. Major fault with ship computer. Ship initiates standard procedure for dropping out of jump five days early. The countdown reaches zero, resets and proceeds to countdown again and again till the system is repaired.
file_23.gif
file_23.gif
 
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