I commented on another thread that when generating a homeworld, that generation is very heavily biased toward lower population worlds compared to random sampling across the entire imperial population. Mostly another comment, but a question as well:
If you randomly sampled the population, most characters of a random crew would be from higher population worlds. For example, here is a selection of 15 character homeworlds, selected from TravellerMap with weighting according to population:
Selecting randomly for a crew of 50 and you'll have several characters from the same homeworld.
The question: when generating characters do you typically randomly generate a homeworld which does not exist in canon and then that world is incorporated to the local universe, or do you tend to randomly select a world, or do you take an approach similar to what I did here and weight for population (or some other factor)?
If you randomly sampled the population, most characters of a random crew would be from higher population worlds. For example, here is a selection of 15 character homeworlds, selected from TravellerMap with weighting according to population:
Code:
[
{"Sector": "Core", "Name": "Alekvadin", "UWP": "B675AAB-E", "Population": 80000000000, "Tech": 14},
{"Sector": "Core", "Name": "Capital", "UWP": "A586A98-F", "Population": 60000000000, "Tech": 15},
{"Sector": "Daib", "Name": "Zhemi", "UWP": "C89AA8C-E", "Population": 90000000000, "Tech": 14},
{"Sector": "Delp", "Name": "Ziraa", "UWP": "C5559EJ-6", "Population": 9000000000, "Tech": 6},
{"Sector": "Ilel", "Name": "Ansha", "UWP": "E552ADD-8", "Population": 80000000000, "Tech": 8},
{"Sector": "Ilel", "Name": "Dilipuu", "UWP": "B672A68-E", "Population": 50000000000, "Tech": 14},
{"Sector": "Ilel", "Name": "Sashlunsdham", "UWP": "CA8AA96-B", "Population": 70000000000, "Tech": 11},
{"Sector": "Olde", "Name": "Serpila", "UWP": "A674A98-F", "Population": 50000000000, "Tech": 15},
{"Sector": "Olde", "Name": "Villan", "UWP": "A4319CF-F", "Population": 8000000000, "Tech": 15},
{"Sector": "Olde", "Name": "Vleeman", "UWP": "A000A67-E", "Population": 90000000000, "Tech": 14},
{"Sector": "Reav", "Name": "Khakhan", "UWP": "A988AA8-E", "Population": 90000000000, "Tech": 14},
{"Sector": "Solo", "Name": "Ganesh", "UWP": "A766A57-E", "Population": 70000000000, "Tech": 14},
{"Sector": "Solo", "Name": "Lagash", "UWP": "A667A8B-F", "Population": 50000000000, "Tech": 15},
{"Sector": "Verg", "Name": "Iedde", "UWP": "E62AA88-D", "Population": 90000000000, "Tech": 13},
{"Sector": "Vlan", "Name": "Aanshi", "UWP": "BA8AA97-C", "Population": 40000000000, "Tech": 12}
]
Selecting randomly for a crew of 50 and you'll have several characters from the same homeworld.
The question: when generating characters do you typically randomly generate a homeworld which does not exist in canon and then that world is incorporated to the local universe, or do you tend to randomly select a world, or do you take an approach similar to what I did here and weight for population (or some other factor)?