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Re-entry kit & general spy stuff

I'm setting up a MT game based loosely on SOE in WW2. The Players will be the crew of a fairly typical trader, but will run "errands" for Naval Intelligence. Dropping off / picking up agents, passing on & recieving information etc. Of course sometimes they'll have to get their own hands dirty too.

Natually some of the agents will have to be "parachuted" in from orbit. I know I've seen details somewhere of such a device, but can't find it now. Can anybody help?

If anyone has got any other ideas of useful stuff I'd love to hear them.

Cheers
 
SORAG (Paranoia Press: Handbook of Organization and Equipment; Study and Operations Recording Activities Group; Zhodani secret intelligence) has the Interloper Jump Capsule and the Intruder Shuttle (the image looks amazingly similar to an X-Wing fighter).
 
T4 Central Supply Catalog

There's an anti-grav unit and an ablative capsule (hell on a half-shell is what the book calls it)

I believe both of those are in the Wiki, too.
 
I'm setting up a MT game based loosely on SOE in WW2. The Players will be the crew of a fairly typical trader, but will run "errands" for Naval Intelligence. Dropping off / picking up agents, passing on & recieving information etc. Of course sometimes they'll have to get their own hands dirty too.

Natually some of the agents will have to be "parachuted" in from orbit. I know I've seen details somewhere of such a device, but can't find it now. Can anybody help?

If anyone has got any other ideas of useful stuff I'd love to hear them.

Cheers

Sounds interesting, and actually the recontact scenarios from the Milieu-Zero book (I bought the PDF) use a lot of those same ideas.

Hope you keep us informed.

:)


>
 
There's a grav chute in JTAS 19 (gotta like being able to search all the journals electronically!) See the article on parachutes.

Grav Chute: Utilizing a basic grav technology, the grav chute is a compromise between the expense of grav equipment and the basic problems of regular parachutes.
 
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Sounds interesting, and actually the recontact scenarios from the Milieu-Zero book (I bought the PDF) use a lot of those same ideas.

Hope you keep us informed.

:)


>

I've few ideas. One was insipred by SOEs use of abrasive axle grease. Which was provided to French railway workers & caused huge damage to German supply lines. I'm thinking of giving the players "dodgy" spares for Aslan colonisation craft (which are old & creaky and probably in need of constant maintainance) to sell on the open market. These would designed to fail the first time they are used, causing a misjump or some other problem like low berth failure.

Still haven't thought of an equivalent of the "exploding rat".
 
You can? How? Where?

I bought the JTAS CD from Far Future (as well as the Classic Traveller), so I simply open one in Adobe's PDF reader, set the advanced search option to search all PDF's on the CD and go. A bit slow (until caching kicks in) but far faster than me looking through them all. Of course, you do have to know what you are looking for.

I've used that to search for systems, equipment, people, stuff like that. Particularly useful for finding the tidbits on worlds in older articles and stuff. Not sure if the lighter-weight PDF readers can do that although they probably can. If I wanted really fast search results, I'd probably copy the PDFs to a hard drive and run a search engine on that (such as the Google desktop search or Copernic search engine [I prefer Copernic - very fast & not as many security issues as the Google desktop one]).

[Edit: sorry for the partial thread hijacking...now back to exploding rats]
 
I bought the JTAS CD from Far Future (as well as the Classic Traveller), so I simply open one in Adobe's PDF reader, set the advanced search option to search all PDF's on the CD and go. A bit slow (until caching kicks in) but far faster than me looking through them all. Of course, you do have to know what you are looking for.

I've used that to search for systems, equipment, people, stuff like that. Particularly useful for finding the tidbits on worlds in older articles and stuff. Not sure if the lighter-weight PDF readers can do that although they probably can. If I wanted really fast search results, I'd probably copy the PDFs to a hard drive and run a search engine on that (such as the Google desktop search or Copernic search engine [I prefer Copernic - very fast & not as many security issues as the Google desktop one]).

[Edit: sorry for the partial thread hijacking...now back to exploding rats]

Just be aware that despite being searchable it's not all correct. Some of the OCR is messed up.

I forget which world it was, but when I searched the Spinward Marches book for it and it kept coming up empty. So I went and found the world by hand. When I cut & paste the selection on to the clipboard and into Notepad it came back like:

M!@^*((%This is &*(()%%

all garbled.


So just be aware of that.
 
Just be aware that despite being searchable it's not all correct. Some of the OCR is messed up.

I forget which world it was, but when I searched the Spinward Marches book for it and it kept coming up empty. So I went and found the world by hand. When I cut & paste the selection on to the clipboard and into Notepad it came back like:

M!@^*((%This is &*(()%%

all garbled.


So just be aware of that.

arg, matey - still thread-jacking! Sorry...

Yep - that is a an issue, so it will not get all hits. I'd wonder if different PDF readers would have different OCR results. I had a pocket PC version that stripped the text only out of a PDF as an option in viewing - it was very handy for that. I noticed a few issues but it was pretty accurate, especially considering it was running on my phone.

Should we start a new thread, append this to the CD ROM thread, or return to our exploding rats?

Edit: Hopefully T5 will be documents converted to PDF so this will no longer be an issue. That and the checklist PDF version to create custom rule sets...*sigh*
 
Re: Jump capsule
I managed to dig up from (My Very Battered copy of) SORAG the stats for the Interloper Jump Capsule & Intruder Shuttle...
Interloper Jump Capsule
Similar to the insertion capsules used by Jump Troops, The Interloper is used to insert a single occupant from orbit.
The capsule has a maximum launch altitude of 350Km, & is normally launched from a modified turret missile rack, but can be launched from a cargo hold.
It's descent is unpowered, but computer controlled attitude jets & 160kg of Tech 10 ECM equipment normally ensures that the descent is successfull...
(The roll for a safe landing is 6+ on 2D6, though launching from a cargo hold imposes a -2 to the roll, in addition to atmospheric modifiers ranging from 0 to -6 in vacuum, while the roll to detect a Interloper during descent is 12+ on 2D6, with a +1 to detect per tech level over 8, that the detection equipment has).
Stats
Mass: 400 Kg Empty (note: this includes 160Kg of Tech 10 ECM equipment)
Cargo Capacity: 200 Kg (this includes mass of passenger, if included)
Cost: 6000 Cr
Tech Level: 10
 
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