Supplement Four
SOC-14 5K
Everything I'm about to say here is up to GM interpretation. If you don't agree...that's OK! I'm not writing Traveller LAW here.
I started a thread some time back that many of you enjoyed called "Reading a Subector". You can view that thread here:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=14705&highlight=Reading+a+Subsector
In that thread, the topic was the act of looking at available information about a subsector and then making some logical assumptions about that area of space to use in your game.
A GM can do a similar activity when setting up his game. Typically, what a GM does is allow players to pick from any of the careers listed in Traveller and then work them into the story. I know I've done that plenty of times, myself.
But, what I'm offering up for discussion here is the act of customizing chargen choices based on the character's homeworld. For example, the Barbarian career, from Supplement 4, really isn't suitable for all homeworlds. You wouldn't find a barbarian on a world with a hazardous environment, for example.
What I'm suggesting is to take a good, hard look at the homeworld and then alter chargen choices based on what you find.
Let's take three worlds from the Spinward Marches and show you what I'm talking about.
Vanejen C686854-5 Rich. Imperial Research Station.
Natoko B582211-8 Imperial Naval Base. Non-industrial. Low Pop. Gas Giant in system. Naasirka Stationl Tukera Station.
Patinir C000632-9 Asteroid Belt. Gas Giant in system. Imperiallines Station. Non-agricultural. Ancient Site.
Obviously, characters from these three distinct homeworlds will have different opportunites in life just as a person in a third world country has a different life experience than a person who grew up in the United States.
(Post continued)
I started a thread some time back that many of you enjoyed called "Reading a Subector". You can view that thread here:
http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=14705&highlight=Reading+a+Subsector
In that thread, the topic was the act of looking at available information about a subsector and then making some logical assumptions about that area of space to use in your game.
A GM can do a similar activity when setting up his game. Typically, what a GM does is allow players to pick from any of the careers listed in Traveller and then work them into the story. I know I've done that plenty of times, myself.
But, what I'm offering up for discussion here is the act of customizing chargen choices based on the character's homeworld. For example, the Barbarian career, from Supplement 4, really isn't suitable for all homeworlds. You wouldn't find a barbarian on a world with a hazardous environment, for example.
What I'm suggesting is to take a good, hard look at the homeworld and then alter chargen choices based on what you find.
Let's take three worlds from the Spinward Marches and show you what I'm talking about.
Vanejen C686854-5 Rich. Imperial Research Station.
Natoko B582211-8 Imperial Naval Base. Non-industrial. Low Pop. Gas Giant in system. Naasirka Stationl Tukera Station.
Patinir C000632-9 Asteroid Belt. Gas Giant in system. Imperiallines Station. Non-agricultural. Ancient Site.
Obviously, characters from these three distinct homeworlds will have different opportunites in life just as a person in a third world country has a different life experience than a person who grew up in the United States.
(Post continued)