I'm adding my two bits to the minority side.
Big ships in Book 2 have short legs. The best possible jump for a 5kdt hull is 2 and J-Drive hits are a lot easier to achieve in Book 2 combat.
Tankers would seem to be almost a necessity for strategic mobility.
Book 2 also has no limits on carried size. A ship simply needs to allocate sufficient tonnage. The problem there comes in conceptualizing the design and in making deckplans.
If you want to carry the craft internally, then every craft you plan on carrying has to have the ability to fit in the designed space.
Example: the 4000 ton cargo area is designed to accommodate a wedge-shaped hull. Every other vessel you intend to carry will need to be able to mate to that same interface with multiple smaller vessels locking in like puzzle pieces.
If you choose to carry externally no special provisions are needed; simply designate the tonnage and clamp it on.
Under Book 2 repair rules, most damage can either be repaired by the crew from stock parts or requires a total system replacement. You might want to consider teaming this ship with either a large freighter or a few smaller ones to carry the spares and replacement systems you're likely to need. Book 2 is actually a blessing here because the drives are standardized; power plant T is the same in a barge or a cruiser.
The number of techs carried does seem a bit low depending on how many of these support a given number of ships. The only rules I've seen that cover detailed repair are those in Striker and they're not keyed to ship repair as such.
One rule of thumb they use that you might find useful is a single repair shop can support 20 mechanics and 20 mechanics can do a lot of work.
Are you allowing for mechanical, electronic and engineering repair crew? Each discipline will need their own shops.
Also, the crew of the ship under repair can assist so you pick up a few extra hands there.
Personally, I could easily see this as a large (and quite ugly) space-going drydock garnished with all kinds of girders, gantries, lighting arrays and whatnot.
Good luck with her. It sounds like an interesting ship.