Short answer no.
Longer answer yes with explanations.
You'll have to consider the design system of course (meaning the rule set) and how you (or the rule) says things like the jump drive work.
Stuff like does the jump drive IYTU use a "jump-grid" of rare-earth elements to work, or is it simply a field projection device. If you need the grid then you'll have to do a major refit by stripping the old hull plates and building new ones with the grid imbedded. If it's a field projection it's easier but still not simple.
There should be issues of heat dissapation, solid secure mounting, bulkheads against noise, radiation and possible explosion/leak of the fuel, to name a few.
And speaking of fuel that is another issue. Is the bulk of jump fuel converted to energy and coolant or used as a buffer in J-space for YTU's jump drive? If it's just burned then you should be ok, if it has to somehow get from the jump drive to the hull, evenly, and quickly, then you'll have a lot of plumbing to do. Said plumbing will probably impinge on much of the previously useful space throughout the ship.
I'm sure I could come up with other issues to worry about but in the end it's up to you. If it's something you want possible in YTU go for it
In a simple scenario (using it as a MacGuffin to get PC's interstellar on the cheap) I'd just pick some ballpark cost for the conversion work. Maybe 20% of the cost of building it new from scratch as a whole ship plus the full cost of the actual new components.
And I'd throw in a couple of kinks in the way of glitches (like one time in X the thing works badly or just a general higher chance of misjump like using drop tanks) to represent the non-original purpose of the design.
Anyway that's my off the cuff take. I'd go for feasible fun most of the time
