nerdygerdy
SOC-7
This is a continuation of where I left off about Lambert's character suffering from debilitating emotional distress that inhibits clear, focused action, making her ideal Alien fodder.
I'm guessing there's likely a really good post somewhere that explores the function of mental health in Traveller, but for now, I'll leave some comments here.
I've always wondered if folks who've played Traveller actually try to role-play real-life mental health issues such as addiction, depression, sociopathic behaviors, etc. -- how do those issues manifest themselves in-game? How do YOU role-play them, I guess I'm asking.
How does one role-play a character from a low-tech world who suffers from whatever a TL15-version of ADHD looks/feels/smells like and can't afford the cost of the off-world meds available to more affluent citizens? I would imagine even if a character didn't suffer from TL8or9 ADHD, but encountered TL15 society, that character might be overwhelmed by what they're seeing/experiencing (now, this HAS to have been discussed elsewhere...)
Isolated low-tech worlds wouldn't have the psychotic drugs to alleviate our modern issues; but high-tech worlds I imagine would have likely figured out how to eradicate addiction/depression/ADHD etc. with powerful psychotic medications, perhaps even genetically engineered folks to a point that the neural pathways simply are built to last.
I'm guessing there's likely a really good post somewhere that explores the function of mental health in Traveller, but for now, I'll leave some comments here.
I've always wondered if folks who've played Traveller actually try to role-play real-life mental health issues such as addiction, depression, sociopathic behaviors, etc. -- how do those issues manifest themselves in-game? How do YOU role-play them, I guess I'm asking.
How does one role-play a character from a low-tech world who suffers from whatever a TL15-version of ADHD looks/feels/smells like and can't afford the cost of the off-world meds available to more affluent citizens? I would imagine even if a character didn't suffer from TL8or9 ADHD, but encountered TL15 society, that character might be overwhelmed by what they're seeing/experiencing (now, this HAS to have been discussed elsewhere...)
Isolated low-tech worlds wouldn't have the psychotic drugs to alleviate our modern issues; but high-tech worlds I imagine would have likely figured out how to eradicate addiction/depression/ADHD etc. with powerful psychotic medications, perhaps even genetically engineered folks to a point that the neural pathways simply are built to last.