I might try redesigning them. I might just chuck the whole T20 design system out the window & go with something else. I like to design the weapons w/ 3G3, but it uses real world units & that gets me to the problem with units. I like T20 in general, but the problems with volume/mass & EP for energy really bug me. My scientific training does not go well with units that don't match up. This is unfortunate because I like the overall simplicity of the T20 design system.
It also doesn't address the way batteries & power plants are worded under vehicles. It appears that you can run an item that requires 1 EP for an hour from a battery, then recharge the battery from a power plant that produces 1 EP in 1 round (however long that is. 1m?) Then you can run the item again off the battery for another hour. Or you could run the item off the power plant instead. If this is the case 1 power plant could cycle through 60 batteries & effectively increase your power available by 60. (At least by one reading of the rule book.)
(I don't want anyone to think I'm trying to be rude/confrontational. I like T20, but some of the wording in the design section is bothering me. I'm trying to find out how other people have resolved this. I'm just trying to find an answer, not be a wise guy.)