I assume many of you are aware of the CT conversion Mercator; it proves, in my opinion, that it is feasible to use Traveller as the ruleset for historical settings. With that in mind, and my own fascination for various historical eras, I have decided that I´m going to try and create a unified ruleset for use with such historical settings, based on the Cepheus Engine. Given that what unifies all these settings is that they revolve around sailing ships, I decided to call that ruleset the Zephyr Engine.
Right now I can think of a variety of backgrounds for campaigns in the same spirit as Traveller:
- Ancient Greece, especially in the classical period around the time of the Persian and Peloponnesian Wars, or even the earlier Archaic period
- Ancient Rome, in other periods than Mercator, and including other regions as well (arguably, Britain is closer in atmosphere to the Spinward Marches than the Eastern Med), perhaps around the time of the first two Punic Wars (for those who like major non-Roman powers) or the civil strife of the 1st century BC
- the Viking Age, with the player characters as Norse raiders, explorers and traders
- the North Sea and Baltic in the heydays of the Hanseatic League, with the conflicts between the Hanseatic cities and noble rulers, and the threat of the Victual Brothers
- the Age of Discovery, particularly the conquest of the Americas; between the campaigns against the Aztecs, Inca and Maya, the search for the Fountain of Youth, El Dorado and the Seven Cities of Cibola, and attempts to establish colonies in the Americas, there should be plenty of potential for adventure
- the Golden Age of Piracy in the Caribbean, with the political intrigue, wars in Europe spilling over to the colonies, and the scourge of piracy (or the opportunity for the player characters to become pirates themselves)
I´m sure others, with greater knowledge in other areas of history can come up with other eras of interest - for example, the seas of East and Southeast Asia, with the various Chinese dynasties, European explorers and traders, and numerous pirate bands, would certainly provide fertile ground for adventures in the hands of someone who knows more about it than I do.
Rather than adapt the Cepheus Engine separately to each possible setting, I think it is much more practical to create one unified historical RPG ruleset, Zephyr, that can be used across eras and settings with only minor alterations. That would also make it easier to include low fantasy elements in the setting according to what people tended to believe in the respective times and places - a campaign in Ancient Greeks could include nymphs and centaurs and satyrs, potentially even as player characters, or involve the characters fighting of sea monsters, an Age of Piracy campaign might revolve around an actual Fountain of Youth, or around undead pirates seeking to recover all pieces of a cursed Aztec treasure.
So then, I´d like to hear whatever praise, critism, suggestions and whatnot you all have to offer for my ideas as I outline my adaptations of the Cepheus Engine rules.
Right now I can think of a variety of backgrounds for campaigns in the same spirit as Traveller:
- Ancient Greece, especially in the classical period around the time of the Persian and Peloponnesian Wars, or even the earlier Archaic period
- Ancient Rome, in other periods than Mercator, and including other regions as well (arguably, Britain is closer in atmosphere to the Spinward Marches than the Eastern Med), perhaps around the time of the first two Punic Wars (for those who like major non-Roman powers) or the civil strife of the 1st century BC
- the Viking Age, with the player characters as Norse raiders, explorers and traders
- the North Sea and Baltic in the heydays of the Hanseatic League, with the conflicts between the Hanseatic cities and noble rulers, and the threat of the Victual Brothers
- the Age of Discovery, particularly the conquest of the Americas; between the campaigns against the Aztecs, Inca and Maya, the search for the Fountain of Youth, El Dorado and the Seven Cities of Cibola, and attempts to establish colonies in the Americas, there should be plenty of potential for adventure
- the Golden Age of Piracy in the Caribbean, with the political intrigue, wars in Europe spilling over to the colonies, and the scourge of piracy (or the opportunity for the player characters to become pirates themselves)
I´m sure others, with greater knowledge in other areas of history can come up with other eras of interest - for example, the seas of East and Southeast Asia, with the various Chinese dynasties, European explorers and traders, and numerous pirate bands, would certainly provide fertile ground for adventures in the hands of someone who knows more about it than I do.
Rather than adapt the Cepheus Engine separately to each possible setting, I think it is much more practical to create one unified historical RPG ruleset, Zephyr, that can be used across eras and settings with only minor alterations. That would also make it easier to include low fantasy elements in the setting according to what people tended to believe in the respective times and places - a campaign in Ancient Greeks could include nymphs and centaurs and satyrs, potentially even as player characters, or involve the characters fighting of sea monsters, an Age of Piracy campaign might revolve around an actual Fountain of Youth, or around undead pirates seeking to recover all pieces of a cursed Aztec treasure.
So then, I´d like to hear whatever praise, critism, suggestions and whatnot you all have to offer for my ideas as I outline my adaptations of the Cepheus Engine rules.