• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Running a Spy based game using MGT, and loving it.

Set in the Spica subsector (for now) and is getting ready to go on holiday hiatus. Find that the characters are al very dynamic and intriguing in concept, and have a great bunch of players.

Players are Independent espionage agents working in between all of the governments (3I, Sols, Hive, KKree, etc.) It's going to kick ass once everyone gets settled into characters. And it get moving.
 
Baron,

Please don't tease us!

How about a synopsis? No need for lots of details in case there may be a spoiler or three lurking among them.

Another nice touch would be noting how and where using the MgT rules helped your campaign. Think of it like writing about a lengthy test drive.


Regards,
Bill
 
Yes, do tell.

How are you handling spies for the alien races? It's one thing to spy on another nation when we all look more or less the same, but how do you do it when you are a K'kree or Hiver?
 
I imagine the Hivers would send in human agents to do all their dirty work for them, manipulating their webs and networks of Contacts and Allies to pull the strings and get third party proxies to get the job done - or to take the fall, if the characters get too close and are looking for someone to shoot.

In the end, in a covert operation every agent would know one contact number, perhaps two - one for his superior, and one for the private online forum for the cell he's handling - but ultimately, nobody would ever know who the Master Puppetteer would be.

The K'Kree would likely do the same sort of thing, with a different approach, considering their herd instinct - each K'Kree in a spy herd would have one extensive cell of proxies beneath him, and there'd be one point of contact apiece for each member of the spy herd.

The Droyne would likely caste someone to be a spy on humans, and likely train that individual to join an Oytrip of dedicated psions, mostly strong in Clairvoyance and Telepathy, with a Leader caste at the head of the cell and at least one Sport with one Warrior caste assassin, both answerable only to the Leader, probably both adept at Teleportation and Awareness.

At least that's what I can think of, off the top of my head.
 
The sol-sec Spies are a lot like KGB spies, but are more likely to garrote you than sleep with you. They also make full use of genetically modified agents.

Hivers of course have a wide array of agents to pick from and do indeed maintain a good stock of himan ones for the Spica Subsector. The game I run has lots of aliens, so there's also lots of Federation client species that are on hand in specialist roles.

K'Kree I think would get thier best successes from "Caste Impersonation" type operatives. Who better to assassinate a rival agent, or sabotage an installation than an "invisible" Peasant or Female?

The MGT rules have help a lot primarily by having each of the players showing up righ tafer generation with an in depth and very well fleshed out backstory. We started, and they were characters already, with very little of that "break in" period.

I'm trying to figure out how to say more, but I'm being spied on... :)
 
K'Kree I think would get thier best successes from "Caste Impersonation" type operatives. Who better to assassinate a rival agent, or sabotage an installation than an "invisible" Peasant or Female?

Sounds like a ninja--just a simple gardener here, pruning the hedge, nothing to see or be worried about. Did I mention that I have trained extensively in using these pruning shears as a weapon??
 
Our team does well. They are an odd mix of two human females, a human male, and an Imperial Aslan Male reported on Solsec VCom-24 breaking into Surface to Orbit Defense Station 17 on the surface of Tyrolia...

Two Solsec Agents:Orlock and Williams have been out of contact for 23.33 Hours from the Tyrolia Operations Fleet
 
Back
Top