Nice. Any prospect of getting the Scout prior history as well, so we can create Scout characters with the T20 Lite rules?Originally posted by hunter:
I just posted the T20 Scout class preview. See the TravellerRPG.com front page for details.
Hunter
True, but it also balances with the improved combat abilities of the scout (max +15 BAB) vs the merchant (max +5 BAB). Don't forget also that the scout has access to JoT.Originally posted by George Boyett:
Bravo on the Scout Class. IMHO it really reflects what the scouts were in the LBB.
One nit. The skill points for the scout (4+) seems awfully low compared to the Merchant class (7+). I understand that this may reflect that scouts have no official rank and promotion system, but this is already reflected with the notion that a promotion gives experience. As the scout has no promotions, as per LBB, a slower advance in character levels means lower increase in skill points
Makes sense. Then again IMTUs JoT was usually ignored because there was no clear rules on usage. Even now with some rules its rarely used.Originally posted by hunter:
True, but it also balances with the improved combat abilities of the scout (max +15 BAB) vs the merchant (max +5 BAB). Don't forget also that the scout has access to JoT.
Hunter
That's resolved in the prior history process, not the character class. Look at the T20 Lite rules; it's made clear there.Originally posted by vegascat:
I have not seen anything about mustering out on the character templates. Am I missing something? Or do they not muster out anymore?
Yes. What you don't see on the Class chart is the bonus feats from the full experience chart, which gives 1 feat per 3 levels. And these can be any feat you like (not just the class features). So at third level (about middle of term 2) you can select any feat you like, including WP:Gauss Pistol.Originally posted by stormcrow:
I have a question however: Can a Scout become proficient with a weapon such as a Gauss pistol?
I don't think the rules say that you cannot get cross-class skills unless you've ranked in all class skills first, so just buy ranks in the applicable skill. If the rules DO state that, then apply House Rule #2: "A minimum of half of your skill points per level must be spent in class skills, remaining skill points may be spent as you wish."Originally posted by stormcrow:
First off- THANKS for posting the Scout. My personal favorite from CT (fits my reclusive tendencies very well, thank you).
I have a question however: Can a Scout become proficient with a weapon such as a Gauss pistol? The two traits available to them: Weapon Proficency: Marksman, and WeapProf:Lasers gives them ability with the excellent (but almost always prohibited and impossible to hide) laser class, and the Marksman allows for everything from revolvers to SMGs (how in the WORLD could you be trained in SMGs which takes a great degree of martial skill to wield effectively but unable to use an auto-rifle or assault rifle which takes far less skill to be proficient with?).
BUT: I want a gauss pistol! I wanna play a scout, AND I wanna gauss pistol without a -2 or -4 to hit! SO! How do you pick up cross-class traits BEFORE you get EVERY SINGLE other trait for your class? Or is this simply not gonna happen and I have to live with a magnum autopistol?
-] Crow
Yes. What you don't see on the Class chart is the bonus feats from the full experience chart, which gives 1 feat per 3 levels. And these can be any feat you like (not just the class features). So at third level (about middle of term 2) you can select any feat you like, including WP:Gauss Pistol.</font>[/QUOTE]I'm not clear on why WP (Marksman) would not cover gauss pistols. It's not all that much different than an autopistol (certainly less different than an SMG or shotgun).Originally posted by tjoneslo:
</font><blockquote>quote:</font><hr />Originally posted by stormcrow:
I have a question however: Can a Scout become proficient with a weapon such as a Gauss pistol?
I'll take a stab at this one.Originally posted by Tom Schoene:
[I'm not clear on why WP (Marksman) would not cover gauss pistols. It's not all that much different than an autopistol (certainly less different than an SMG or shotgun).
DC2, not bloody difficult to get approved reallyOriginally posted by Reginald:
First off, what's the reenlistment DC for the Scout class?